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Tileset Help

11-27-2003, 03:53 AM#1
Dragon
Is there any way I can trick WE into thinking that all tiles only cost 1 texture space?

What I'm trying to do: I need 16 tiles, but I need 2 cliffs in one map, without needing to use any special game patches (like the WEU Game Patch, I heard that you need to use the WEU Game Patch to play maps that have more than the default amount of cliff tiles.) But I can't use any special patches because the map is an internet map.

I can use Dungeon as my base so I can get the "Man Made Wall" cliff but I also need Ashenvale Grass in the map too, but I don't need the cliff version of it much/at all.
11-27-2003, 05:48 AM#2
PitzerMike
If you don't use the cliff version of the tile you can do that with WEU.
without needing the game patch (the message box is a little bit confusing there)

If you make a cliff with that tile you'll see the difference, heh
11-27-2003, 10:34 AM#3
Earth Fury
use zepiers editor. unlimited (almost) tiles, and up to 16 clif sets (with silk edeting). check around for it.
11-27-2003, 03:35 PM#4
Dragon
Quote:
Originally posted by PitzerMike
If you don't use the cliff version of the tile you can do that with WEU.
without needing the game patch (the message box is a little bit confusing there)

If you make a cliff with that tile you'll see the difference, heh


How?

I can't find a Non-Cliff version of the cliff tiles in your "Create a map" GUI interface.
11-27-2003, 04:14 PM#5
PitzerMike
Well, the cliff and non-cliff versions are the same. So just ignore the message.

The difference is just when placing the tile in WE: If the apply cliff tool is checked it will make a cliff (which you shouldn't do) but if it's not checked you can make ordinary ground with that texture (which is no problem at all)
11-27-2003, 04:30 PM#6
Dragon
Oh ok that makes this a world easier thanks!