| 11-27-2003, 03:53 AM | #1 |
Is there any way I can trick WE into thinking that all tiles only cost 1 texture space? What I'm trying to do: I need 16 tiles, but I need 2 cliffs in one map, without needing to use any special game patches (like the WEU Game Patch, I heard that you need to use the WEU Game Patch to play maps that have more than the default amount of cliff tiles.) But I can't use any special patches because the map is an internet map. I can use Dungeon as my base so I can get the "Man Made Wall" cliff but I also need Ashenvale Grass in the map too, but I don't need the cliff version of it much/at all. |
| 11-27-2003, 05:48 AM | #2 |
If you don't use the cliff version of the tile you can do that with WEU. without needing the game patch (the message box is a little bit confusing there) If you make a cliff with that tile you'll see the difference, heh |
| 11-27-2003, 10:34 AM | #3 |
use zepiers editor. unlimited (almost) tiles, and up to 16 clif sets (with silk edeting). check around for it. |
| 11-27-2003, 03:35 PM | #4 | |
Quote:
How? I can't find a Non-Cliff version of the cliff tiles in your "Create a map" GUI interface. |
| 11-27-2003, 04:14 PM | #5 |
Well, the cliff and non-cliff versions are the same. So just ignore the message. The difference is just when placing the tile in WE: If the apply cliff tool is checked it will make a cliff (which you shouldn't do) but if it's not checked you can make ordinary ground with that texture (which is no problem at all) |
| 11-27-2003, 04:30 PM | #6 |
Oh ok that makes this a world easier thanks! |
