| 11-27-2003, 10:31 AM | #1 |
Welcome to the one-and-only trigger stall! we make custom orders all day long! triggers cost depending on what it doas, the complexity, and how long it will take! Please submit requests in the following format: Type: (spell, spawn, a whole system of em!) Description: (describe what u want ti to do) Max. Payment: (how many points are you willing to spend?!) NOTE: if your a N00b, that will be factored into the prices. if you got 1 mil, that will be too ;) |
| 11-27-2003, 12:38 PM | #2 |
hm im first:)(or second depending if some1s posting rit now) i need a trigger 4 my hero arena that its a system trigger i guess a)moves each teams heros to their side (players 1-6 heros) b)does the same as A but moves players 7-12 c)lets them fight d) is able to tell when all of one teams heros are dead e) move all the heros out f)restart duel timer the duel timer is already made the terrien is done if u need more info tell me (do u do jass or gui? id like to know how u did because ive been trying 2 get this to work since july :( im willing to pay all my points(377 at the moment but ill pay u what ever i have by the time u finish[i wont spend any points]) |
| 11-27-2003, 12:57 PM | #3 | |
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You are aware that there is a bank here, right? If you're going to be eyeing potential customers for an easy mark, what you see is not always what they got. I think you're the first person to barter triggering for points - too bad, I liked the helpful atmosphere of this forum, unlike the point-hungry skinning forums. |
| 11-27-2003, 09:11 PM | #4 |
imo points are away to get ppl to do stuff 4 u lol i think they're stupid so im willing 2 pay alot |
| 11-27-2003, 09:11 PM | #5 |
Lol, people are too lazy to do their own triggers?!? |
| 11-27-2003, 09:20 PM | #6 |
i just have no idea how 2 do mine who ever does it gets my points |
| 11-27-2003, 11:25 PM | #7 |
I'd be happy to do triggers for anyone for free. Just as long as they're PMed to me. |
| 11-30-2003, 08:52 AM | #8 | |
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:P lol, jsut, lol. im not charging tons, even allot! @Quell: ah, but wil lyou make LAGLESS TRIGGERS?! all triggers i make will not lag at all / allot. also they work fast. i dotn do em any way, i do em the best way. @ lordwiggin: email me the map and ill do it. pm me and give me a bit more a detailed ddescription of what u want game play like. itell cost only 50 points. |
| 11-30-2003, 05:52 PM | #9 |
Could you perhaps show me a "laggy" trigger and then what would you would do to make it not lag at all? |
| 11-30-2003, 08:29 PM | #10 |
Do I get my money back if the trigger lags? Make a trigger that creates 300,000 Fire special effects(full size) around a unit that casts any spell! |
| 12-02-2003, 12:16 PM | #11 | ||
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no thx. Quote:
invisibility aura: event: every 2 sec action: select untis near unit and give units invis action: select untis NOT near unit, remove invis. LAGS LIKE A BITCH. works, but. now here: (larger, but less lag): event: unit comes near [unit] condition: unit is owned by an ally of owner of [unit] action: give unit invis action: add unit to [unit group] trigger 2: event: unit leaves area around [unit] condition: unit is in [unit group] action: remove invis. eh vola, 2nd one works, but is lagless (little lag) oddly enougf not many people think to do that. and i can make td's lag less (i dont help wintermaul makers) and i can amke aos lag less. and open rpgs. and lots more! dont doubt me! (btw: i cant do the impostible like Xinlitik asked.) |
| 12-07-2003, 09:51 PM | #12 |
Ok. If some of you have read my thread about Dalaran Open RPG, then you know i am having trouble with the battle arena system triggers. So, here is what i need done, should you choose to accept it. Type: System of triggers Description: Trigger #1. When a player picks up the Orb of Battle, a message appears stating "A player has aquired the Orb of Battle" If the unit that aquired the Orb keeps it in it's inventory fo more than 180 seconds (3 minutes), that unit will be killed, and the Orb will return to the Promenade region. Trigger #2. A unit uses the Orb of battle. A timer window appears with the title "Time to accept". Lasts for 30 seconds. Turn on the Accept Trigger. Wait 30 seconds. If no one accepts in 30 seconds, destroy the timer window and turn off the accept trigger. Trigger #3. A player types -accept as an exact match/substring. When a player types that, destroy the timer window and move the hero with the Orb to fighter region 1 and the player that typed -accpet's hero to figher region 2. Trigger #4. A unit within the Battle Arena region dies. The unit is a hero. Transfer the gold from the owner of the dead hero to the owner of the alive hero. Then, move the winning hero back to where he was. Max. Payment. I will pay up to 200 points for the full system, and 50 points for an individual trigger. |
| 12-10-2003, 04:03 AM | #13 | ||
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You can't? Because, with an event like that, it sure seems like you can. Find me the Event in the GUI, UMSWE or otherwise, that is "unit leaves area around [unit]." I'm not talking about leaving a region, but the area, or radius, around a unit, as you imply. Go on, find that event, O lord of lagless triggering. I'll give you 40 points if you do. Quote:
If any of my assumptions are incorrect, let me know. Variables to use: OrbTimer - Timer OrbBearer - Unit Orb - Item ChallengeTimer - Timer ChallengingOrNot - Boolean ChallengeTimerWindow - Timer Window DuelIsOn - Boolean Challenger - Unit ChallengerPoint - Point OrbBearerPoint - Point I'm assuming that only one duel will occur at once. I'm assuming that the orb bearer keeps the orb after a duel. I'm assuming there's one Orb of Battle that can't be destroyed. I. E: A unit aquires an item C: Item-type of (Item Being Manipulated) Equal to Orb of Battle A: Pick every player in (All Players) and do- Show to picked player the message "A player has acquired the Orb of Battle" A: Set OrbTimer: Create a timer that is one-shot, of duration 180.00. A: Set OrbBearer: Event Response - Hero Manipulating Item A: Set Orb: Item being Manipulated Sub-Trigger of I: E: OrbTimer expires C: OrbBearer has item Orb A: Drop Orb from OrbBearer A: Move Orb to (Center of OrbRegion) A: Kill OrbBearer I'm assuming only one player may challenge at a time. I'm also assuming nothing happens if a player tries to accept when no one is challenging. I'm assuming the Orb Bearer can't challenge himself. I'm assuming that each player has one hero. II. E: A unit uses an item C: Item-type of (Item Being Manipulated) equal to Orb of Battle A: Set ChallengeTimer: Create a timer that is one-shot, of duration 30 A: Create a Timer Window for ChallengeTimer with title [A player is challenging! or something] A: Set ChallengeTimerWindow = Last creater timer window A: Set ChallengingOrNot: True III. E: A player enters a chat message C: Triggering Player is not equal to OrbBearer C: Entered chat string equal to -accept C: ChallengingOrNot: True A: Set ChallengingOrNot: False A: Destroy ChallengeTimerWindow A: Set ChallengerPoint: Position of Challenger A: Set OrbBearerPoint: Position of OrbBearer A: Pick every unit owned by triggering player matching (matching unit is a hero equal to true) and do Multiple Actions - A: Move (picked unit) to ChallengerRegion; A: Set Challenger to Picked Unit A: Move OrbBearer to BearerRegion A: Set DuelIsOn equal to True I'm assuming that ALL of the loser's gold is transferred to the winner. IV. E: A unit dies C: Dying unit equal to Challenger or Dying unit equal to OrbBearer A: Set DuelIsOn equal to False If/Then/Else, multiple functions A: If dying unit equal to Challenger: Then: Player - Add (ChallengingPlayer - Current gold) to (Owner of OrbBearer's) Current Gold Then: Player - Set ChallengingPlayer - Current gold to 0 Else: Player - Add ((Owner of OrbBearer) - Current gold) to ChallengingPlayer's Current Gold Else: Player - Set Owner of OrbBearer's Current gold to 0 A: Move Challenger to ChallengerPoint A: Move OrbBearer to OrbBearerPoint Sure, it's a bit messy and could be accomplished with fewer triggers (maybe) but it should be functional. Pay me only if you want to, I don't care. |
| 12-10-2003, 08:52 AM | #14 |
Can you do custom spells? |
| 12-26-2003, 09:09 PM | #15 |
All the things wanted here are all very simple things that you could easily figure out yourself. OR just ask someone in the mapdevlopment forum, everytime i've asked a Q there i've gotten an answear, that is when i give the ppl a proper description of the problem. |
