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problem with archer skin

11-27-2003, 10:16 PM#1
C69
I have a problem with a skin for archer. It uses 'textures/ranger.blp' for main model (archer.mdl) and some other for portrait.
If anyone knows path to the skin of 'archer_portrait.mdl', tell me that, please.
11-27-2003, 11:21 PM#2
Allanon[Druid]
The portrait path is the same... "Textures\Ranger.blp"
11-28-2003, 12:26 AM#3
C69
lol, the face is skinned as i want at the normal model, but the portait looks the same as default one.

maybe i done something wrong?
11-28-2003, 01:00 AM#4
C69
to check if i am not wrong,
i made another new map.
another (just red) version of ranger.blp
imported only it
path: 'textures/ranger.blp'
created only one unit - Archer.

Here ya go, in both test and normal modes portrait isnt skinned, while the archer herself is.

-see screenshot-

maybe its a bug?
i have tft 1.12 eng
11-28-2003, 01:10 AM#5
AlasdairJC
It's some kind of bug with the archer, I get the same problem. Does anyone know how to remedy it?
11-28-2003, 01:26 AM#6
WC3player2
export Portrait MDx And COnvert TO MDl and find the path.
11-28-2003, 02:54 AM#7
WC3player2
Yup Its The Same Path. Can You UpLoad Skin.

K I figured It Out Put SKin In Textures/ranger for unit and then Units\NightElf\ArcherRabger For Portrair THats In War3x.mpq That should work.
11-28-2003, 03:32 PM#8
WC3player2
For All Map Makers If You Using A New Archer SKin. Plz Make It TFT proof by importing 2 files. Textures/Ranger.blp and The Other. Units/Nightelf/archer/ranger.blp
11-28-2003, 05:30 PM#9
C69
thanx a lot:D