HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Helm Deep Shots - Critique

11-28-2003, 02:34 AM#1
Heaven
A B C D E F

A. Obvious overhead view of the entire map. Cave section visible at north end.

B. View from inside cave looking out towards Deeping Wall.

C. View from outside cave looking in.

D. View of Deeping Wall and culvert.

E. View of Deeping Wall from the Rock.

F. View of Deeping Wall from on top of the Hornburg.

Seems like I've been working on this map forever. Heh. Thanks to some talented team members we're finally bringing it all together. Should be done in another month or so.

Lemme' know what you think, and if you'd like to see any more pics.

Take care.
11-28-2003, 02:54 AM#2
LiableSu5pect
omg those are amazing, your terraining skills are nbelievable they lok great hopefully the gameplay dosent suck though...im sick of the same ole human players being orcs can anyone figure a way to have the ai act right? you know like they would if it were the movie? anyway i think youl should do the pellenor battle though helms deep is a lil played out

and how did u do the overhead part of your cavern? i would love to know
11-28-2003, 03:06 AM#3
Hunter0000
*jaw drops to ground*

Holy ****, those are amazing!

If the gameplay is even half as good as those terraining skills of yours, it will be awesome.
11-28-2003, 03:17 AM#4
LiableSu5pect
i feel kinda bad that i sutmbledover upon ur image section for ur maps... im sorry but they just all look so damn good espically hobbiton and the worldmap im sorry:(
11-28-2003, 03:52 AM#5
zotax
You must've spent a hell of a lot of time raising terrain to get that look. Its quite good,, though may not look as good with in game camera (as well as letting u walk straight up cliffs).
Try not to leave all the cliff faces bare, adding some details here and there helps make it not look quite so bare.
11-28-2003, 04:58 PM#6
LiableSu5pect
he has pathing blockers all up the sides of the cliffs so its like a normal cliff it wont look bad at all believe me look at the screens i thik those ARE ingame some of them atleast
12-10-2003, 09:43 AM#7
bustedgamer
SICK!
MAN U PHAT (highest level of coolness)
u should make a game
or a cinematic with this
preferably game. mutliplayer.
bnet compatable
WOOT
12-10-2003, 09:56 AM#8
FlameThrower
Wow thats very cool , can you tell me how the cave is made ?
I hope Curiosity didnt kill the cat.
12-10-2003, 01:50 PM#9
Panto
That's really looking slick, Heaven. Based on the work you've shown, I'm sad that you aren't simply more active hanging around the forum. I have a hunch that you'd be quite a boon.

Can you tell us about how you terrained the cave?

Also, here's your old thread.
12-10-2003, 02:57 PM#10
Voi
The terrain looks really nice!

Can I have more than one uploaded image in same reply without having it on a web site? I really wanna post multiple screenshots in the same reply...

The terrain looks really nice!

Can I have more than one uploaded image in same reply without having it on a web site? I really wanna post multiple screenshots in the same reply...
12-10-2003, 03:51 PM#11
JaNa
hax..you didnt make that with WE! Your lying! LYING!

lol that just shows how much I think those RULE!
12-10-2003, 05:50 PM#12
Channel_Three
Terrain looks gorgeous. Nice work. Like how the Hornburg merges with the mountain like it should.
Are the back and postern doors going to be included with the Hornburg?
At this rate I say make the map a big cinematic reenactment of the Siege of Helms Deep.
12-13-2003, 10:37 PM#13
MaabyTTk
it looks like the map for The Lotr Mod. Are you in that mod Heaven or you just get inspired by that mod?
12-23-2003, 11:33 AM#14
Heaven
The LOTR mod, Maaby? I'm Ninquenor, and I'm working on one, yeah, but I don't know if it's "The LOTR" mod or not. It's just "A LOTR" mod.

Anyway, yes the postern door will be there (of course!).

To make the cave I modified the cave model's alpha map, basically punching a hole in it. I also had to alter the actual mdl to get the effect to work, since in the mdl the textures weren't blending properly. I then created a new doodad with the new mdx/skin with NO pathing so I could rotate it any which way, and yes, I use pathing blockers so units can't go up the walls.

Haven't done any work in a while, but we'll get this finished one day soon hopefully.

Thanks for your comments! And take care.
12-26-2003, 10:35 AM#15
MaabyTTk
:D ah its you :D
Then i understand why it's look like.