| 11-28-2003, 05:03 AM | #1 |
Basicly showcases some new stuff Ive been doing, hopefully including my new model. Includes- - My cool FPS camera -A weapon + ammo system made to keep it simple yet real - Jets (modeled by me) that can swoops it looksing really cool and drop bombs on people(this is if someone skins and animates it for me) - Apaches, possibly pioletable - Inteligent computer-controlled squads on each side - An acuracy system for player weapons - very unique experience! What do you guys think? I'l post updates here as I get major stuff done. |
| 11-28-2003, 12:54 PM | #2 |
I like that idea work on:D |
| 11-28-2003, 08:32 PM | #3 |
The weapon system will be most likely completed by today. The camera has been nearely perfected Do you guys like the idea of haveing a few statonary turrets? |
| 11-29-2003, 07:10 PM | #4 |
Heres some inside information: he has a custom coded machine gun. :) Anyway hunter, sounds good. Turrets are good too. Mix this in with a CTF gameplay, put both flags 6 levels above ground, use two elevators to get up to the top. Make the elevators activate 1 second after someone has stepped on them. Make the computers have three types (selected with the computer difficulty in the chatroom), except where easy makes them a defender, medium makes them a sniper, and hard makes them a capturer. I stole most of those ideas from JKJA. |
| 11-29-2003, 07:42 PM | #5 |
Thanks guys(its not codded, its triggered, but yeah) :P Here it is, the firing range demo! (NOTE: this file is protected!) EDIT: Also note that the two semi-auto weapons(MP5 and the Machine Gun) are slightly unrealiable ATM. I am currently improving them the best I can. SECOND EDIT: hmm the file seems to have been curropted, here is the non-curropt version. |
| 11-29-2003, 07:59 PM | #6 |
Coded just means that it uses code to run. Triggers can be considdered code. :P Anyway, I'll check this out and get back to you. |
| 11-30-2003, 12:51 AM | #7 |
hmmm, I got 3 downloads, yet only one person has commented to me(by PM) Get them comments going people! |
| 11-30-2003, 02:48 PM | #8 |
I just downloaded it and I say... Great!!!!! (a little bit shaky thougth) |
| 11-30-2003, 03:55 PM | #9 |
wow very nice. too bad i cant walk backward:( and also i dont really like having the ak47 on burst. other than that great. P.S. are you basing your guns off CSemote_confused |
| 12-07-2003, 05:17 PM | #10 |
Off CS!? God no! What would you like the AK to be in? semi-auto?(I cant do full auto by the, thats why the machine gun is in semi) |
| 12-07-2003, 06:27 PM | #11 |
I found lots and lots of bugs after playing for a couple minutes. -Have to right-click the weapon to pick it up. -Can't drop weapons. -Camera sometimes messes up, and you can turn and see your marine. -You can click your weapon to shoot -Weapons auto-aim -Sometimes when you fire a weapon, it creates a sort of invisible unit that keeps on firing the same weapon and doesn't go away, also costs food -Are you supposed to level up? Cuz I did. -Can't move backwards. I realize this is a very very early stage, but just a few things to look out for. I looove the idea though! :D |
| 12-07-2003, 06:36 PM | #12 | |
Quote:
1. This is intended... 2. right click it in the inventory then click on the map... 3. That is because you were at the camera bounds area, on the final map there will be steps tooken to prevent this. 4. Do you mean click on the weapon in the inventory?, yes I am awhare of this and am working towards a solution, such as setting a varable that comfirms when the weapon was fired via selection. 5. This is how the weapon system operates, the food will be reduced to 0 later and a I will a periodic trigger(or fix the bug!) that deletes these units. 6. Wow, how long did you fire at the damn targets!? anyways, yes levels will be used for abilitys in the final version. 7. This might be adressed, but might not. I found it very annoying to have the backwards arrow be the pain in the *** turn around thing because it often spins you around alot, somthing I dont want. Thanks for the comments!:D |
| 12-11-2003, 01:44 AM | #13 |
Hmm I seem to have missed the auto aim part. I dont exactly know what you mean by this. Do you mean that you click on the unit and it fires there? If thats what you meant then thats what the accuracy system is for, the farther you are from the target the more inacurate the shots are(certain weapons have better acuracy). 2 weapons, the LAW and PSG1, have almost perfect accuracy and this is because of the fact they they should! An update, -The click on weapons in your inventory bug has been resolved. -weapons have been slightly tweaked -The cliff-hieght equation has been near-perfected. - A major gameplay element change, instead of AI spawns each team will have 1 command. The commander deals with the grunt-like units as well as armor and some abillties like MRLS strikes and carpet bombs. |
| 12-11-2003, 08:27 PM | #14 |
well i said cs beacus all of them except law wher used. also i thought the law was a single shoot, disposable rocket launcher and will there be tanks and jets and such? |
| 12-11-2003, 08:31 PM | #15 |
Laws arnt deposable, your thinkinh bazookas Provivded I get get my jet skinned and animated, and I can get a good tank modle, yes there will be tanks and jets. Oh yes helecopters too..... CS uses alot of weapons, how bout an AUG or Glock?:P(these are not wep suggestions) |
