HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Totally unique spells?

11-28-2003, 05:23 AM#1
Aristotle
Is it possible to make spells that are totally unique, spells that don't have anything near a relative. Like a spell that you cast on a unit that would cause all spells cast near that unit to go the unit instead. What about a spell that would grant a non-flying unit the ability to fly?
11-28-2003, 05:31 AM#2
FerretDruid
Of course it's possible. You can do tons of stuff with triggers, it's coming up with the spell ideas that is hard...
11-28-2003, 06:41 AM#3
AoH
Yup.
If u have any good ideas try to make them with triggers.
And if u can´t do them by yourself...
post the ideas and maybe someone will do them for u:bgrun:
12-09-2003, 05:11 PM#4
Peacerich
I dunno if this has to do with it, but heres my first trigger-based spell:

Justice
gives all nearby units 50% of their normal hp, healing damaged units and damging units with high hp (friend or foe, it causes JUSTICE)

put it on a monk of justice as ultimate :D

plz dunt copy, its my first
12-09-2003, 05:30 PM#5
35263526
You can't claim that you were the first to think up that idea.
12-09-2003, 05:41 PM#6
FerretDruid
There have been many variations on that "Justice" spell in RPG history, it's nothing new really. But new to WC3, would be an interesting ultimate to say the least. (Like pick every unit in the area of effect and averge out their HP to a percentage and give them all that percentage. Pretty neat ;))
12-09-2003, 08:37 PM#7
chemo
well actually i got like 4 unique spells in my td, i have never seen them used before in that variation before ....

to sad that the triggers end up being extremely huge :/
12-09-2003, 09:02 PM#8
Arohk
yes, the idea is the biggest problem

i have a favourite spell, my armageddon :////
12-09-2003, 09:35 PM#9
Sage the Mage
Yeah its possible to make completely unique spells (insert obligatory you should play TBC which is in my sig). Just learn how to trigger based off cast events, how to determine the target of spell etc.

You can make a unit fly too, its just fairly complex.