| 11-28-2003, 05:23 AM | #1 |
Is it possible to make spells that are totally unique, spells that don't have anything near a relative. Like a spell that you cast on a unit that would cause all spells cast near that unit to go the unit instead. What about a spell that would grant a non-flying unit the ability to fly? |
| 11-28-2003, 05:31 AM | #2 |
Of course it's possible. You can do tons of stuff with triggers, it's coming up with the spell ideas that is hard... |
| 11-28-2003, 06:41 AM | #3 |
Yup. If u have any good ideas try to make them with triggers. And if u can´t do them by yourself... post the ideas and maybe someone will do them for u:bgrun: |
| 12-09-2003, 05:11 PM | #4 |
I dunno if this has to do with it, but heres my first trigger-based spell: Justice gives all nearby units 50% of their normal hp, healing damaged units and damging units with high hp (friend or foe, it causes JUSTICE) put it on a monk of justice as ultimate :D plz dunt copy, its my first |
| 12-09-2003, 05:30 PM | #5 |
You can't claim that you were the first to think up that idea. |
| 12-09-2003, 05:41 PM | #6 |
There have been many variations on that "Justice" spell in RPG history, it's nothing new really. But new to WC3, would be an interesting ultimate to say the least. (Like pick every unit in the area of effect and averge out their HP to a percentage and give them all that percentage. Pretty neat ;)) |
| 12-09-2003, 08:37 PM | #7 |
well actually i got like 4 unique spells in my td, i have never seen them used before in that variation before .... to sad that the triggers end up being extremely huge :/ |
| 12-09-2003, 09:02 PM | #8 |
yes, the idea is the biggest problem i have a favourite spell, my armageddon ://// |
| 12-09-2003, 09:35 PM | #9 |
Yeah its possible to make completely unique spells (insert obligatory you should play TBC which is in my sig). Just learn how to trigger based off cast events, how to determine the target of spell etc. You can make a unit fly too, its just fairly complex. |
