| 11-28-2003, 02:03 PM | #1 |
I'm sure most of you are aware that there's an extra city building doodad in: Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding0.mdl The .blp file for this (attached) has 9 "skins" for it and a roof, but the .mpq only has 5 models (MoreCityBuilding0.mdl). All 5 reference the same skin file, doodads\Cityscape\Structures\MoreCityBuilding\CityBuildings.blp The question I have is - how can I get it to use the other parts of the skin? I'm in the process of reskinning that model, and I'd love to use all of the 9 available skins if possible. THoughts? |
| 11-28-2003, 03:36 PM | #2 |
There MoreBuildings0 through 4 |
| 11-28-2003, 03:51 PM | #3 |
Um, what? I know about buildings 0-4, I'm interested in using the REST of the skin. |
| 12-01-2003, 11:40 AM | #4 |
I feel a bit stupid, because I don't think I understand exactly what you're saying. If I understand you correctly, you want to use all those different fronts of the houses for 9 different houses with the same model? And there are not doodads using most of the fronts in the game? If that's what you want to do, I think you'd have to do some model editing ^^ not too hard though, all you'd have to do would be changing the UV mapping, which is a bunch of coordinates telling the model what parts of the skin goes on what triangles on the actual model. I'm not very familiar with the export/import situation (never got the damn thing to work myself) but I don't *think* it would be that hard. A question, though. Is there any textures for the other side of the house for those different fronts? So there wouldn't be radically different texture styles on different sides of the house... |
| 12-01-2003, 12:41 PM | #5 |
Ive got an idea that might work. Minimal work compared to alternatives. You could try moving the building look you want to the position of an already used building look then save it as a slightly different name. extract the .mdx, convert to .mdl and rename it to .txt. look for the texture path of the old name and rename it to the new one. save it rename to .blp and convert back to .mdx. now you can use a 6th building look. You just need to import it into your map. |
| 12-01-2003, 02:20 PM | #6 |
MMad: No, the images you see are applied to both the front AND the side, although the roof covers the upper "half" of the skin (so that you only see the ground level doorways and such below the subtle dividing line). That actually makes this pretty useless for what I had in mind, sadly, unless I edit the model to be a big rectangle (which is do-able) ObsidianTitan: :bgrun: Whoops, of course. The model only takes up like 3k and the skin 6k; there's no reason at all I couldn't just do that. Thanks! |
