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Obj To Mdx Released, It Works Too!!!

09-15-2002, 03:29 PM#1
AquaDaishi
Here's the link to it, incase you haven't read the news..

http://home.insightbb.com/~m.dorothy/ObjToMdx.zip

No animations yet, but that's coming too...

Have fun, and report any bugs, thanks.

-Fredric
09-15-2002, 03:50 PM#2
Arcuivie
Bug(s):

1.) If you press convert without anything in the fields, it freezes (just wanted to point this out).

2.) No help file, what is with you man?! O.o

3.) Test 1: Faliure
Steps:
Opened MDX Text Editor
Converted Arthas.mdx to .obj
Imported into 3ds Max, edited it a little.
Converted it back to .mdx with OBJtoMDX
Loaded WinMPQ, added it to Units\human\Arthas
Loaded World Editor, tried to place Arthas.
Error: Unable to open units\human\arthas\arthas.mdl

Reason for Test 1: Faliure
Exporter chopped up the .obj, putting two spaces between the v and the coordinates.

*More to come*
09-15-2002, 04:14 PM#3
AquaDaishi
Loaded WinMPQ, added it to Units\human\Arthas
Loaded World Editor, tried to place Arthas.
Error: Unable to open units\human\arthas\arthas.mdl

You used different pathnames... I'll look into the max .obj thing..

-Fredric
09-15-2002, 04:57 PM#4
Master Sebi
sorry but i have the same problem, too. The converted file is wrong. the game doesnt acept it.
09-15-2002, 05:07 PM#5
AquaDaishi
Post the mdx that the program made, I'll take a look at it...

-Fredric
09-15-2002, 05:19 PM#6
AquaDaishi
Ah, I found the problem...

From a .obj exported by 3DSMax...

"f -29//-29 -30//-30 -32//-32"

From a .obj exported by Milkshape3D...

"f 281/1/154 283/1/156 278/1/153"

Quite a bit different, I'll add an option for loading 3DSMax objects, or Milkshape3D objects real quick...

-Fredric
09-15-2002, 10:16 PM#7
Darky
wholy shit. won't you be my lover?

really. this is just what i needed. thanks.

EDIT: ahhh got the same error in WE. I'm using Aztec and my MDX->OBJ converter.
09-16-2002, 04:21 AM#8
AquaDaishi
Problems problems problems....

http://home.insightbb.com/~m.dorothy...05115_copy.jpg

There's a screen shot of KMK's lambo that was put into .mdx format with my editor...

It works if you use Milkshape3D, that's all I can say for now..

-Fredric
09-17-2002, 09:28 PM#9
Darky
well.... at least half of it works :) btw.... for the texture path... do you link it to a blp in the mpq or that file that goes with the obj
09-17-2002, 09:34 PM#10
AquaDaishi
The texture pathname links to the pathname to the texture in the .mpq, it currently doesn't work, but I'll try and upload a new version tonight...

-Fredric
09-17-2002, 11:58 PM#11
Darky
with aztec obj support? /hint