| 11-29-2003, 01:13 AM | #1 |
I did this months back, its just a simple way to make a unit fly around. I got the idea of how to do this from arrow key movement so i used the same basics but with height. |
| 12-01-2003, 04:39 AM | #2 |
:D Looks pretty good...the main problem is in order to really use something like this, you'd have to have the ability to crash it into walls, which (so far as I can tell) doesn't happen. If the terrain rises up into a cliff, any flying vehicle will rise with it. Unfortunate, the way that works. =/ |
| 12-01-2003, 09:46 AM | #3 |
I did think of possible ways to do collision for this, it would be multiple times harder than doing it for anything else becasue you need to constantly check the height because there are only events that talk about entering range. Might be interesting to try to put that in but it would take some work. But i mainly did this for a possible base to start from. |
| 12-01-2003, 06:46 PM | #4 |
I can do collision with doodads, but if you've got a way to do collision with terrain, I'd be pretty interested in seeing that =). I tried to do it for my movie, and tried using regions but the in order to keep the unit down so it doesn't rise with the terrain, he had to die before the "wall" of terrain, which looked pretty bad. |
| 12-02-2003, 04:10 AM | #5 |
Multiple sizses of invisible doodads with a collision at the terrain. Problem solved with the collision part. |
| 12-02-2003, 05:51 PM | #6 | |
Quote:
That's not really any different than just having a region associated with the cliff, unless I'm misunderstanding. |
| 12-18-2003, 09:51 PM | #7 |
thats realy cool, i onece thought about making a air map obstacle course although the triggers required were too complicated for my feeble mind. |
| 12-18-2003, 09:58 PM | #8 |
The hieght as far as cliffs go is easy as pie! first you need a varable that is the hieght level you have set via up-down arrow key, or whatever. Now make a periodic trigger that sets the flying hieght to your varable minus the cliffhieght of its location times 118(or whatever the cliff hieght is). Then make it so if flying hieght =or> 0, BOOM! |
| 12-19-2003, 01:16 AM | #9 |
i might do that at some point in time, I have the program from fps mod that can create the array for the actual terrain height. I should be able to make terrain with the raise and lower and have it work correctly. |
