| 11-29-2003, 07:28 AM | #1 |
I was working on a trigger, and I was editing an event or condition (something or the other) that involved an ability. Well, I realized that the ability was the exact same name as another ability and I might have the incorrect one, so I didn't bother interrupting the trigger I was messing with and just went over to Object Editor from Trigger Editor and renamed the ability (Added an editor suffix so I could tell the difference). I flipped back to trigger editor and my trigger was gone but the event/condition I was editing was still active, and WE immediately crashed with fatal error after I finished with it. This happened to anyone else? |
| 11-29-2003, 07:21 PM | #2 |
yup! It has happened to me a few times:nono: but I don´t know why:( |
| 11-29-2003, 07:34 PM | #3 |
If you are using GUI editing while trying to select the ability then changing the name of the ability this error can happen, which is usally fatal. If you are using jass the error can not occur... |
| 11-29-2003, 09:41 PM | #4 |
Stop rubbing your JASS in my face :( ... Sorry, I'll stop now. I probably wouldn't have even mentioned it had I not lost about 3 hours of work when it crashed. (I think I had just finished explaining to someone why I didn't like the autosave feature.. meh) |
| 11-30-2003, 03:43 AM | #5 |
This is just a memory error plain and simple, WE is a BIG program that likes to take space and not give it back. Usaly in about 5 hours of work I'll crash 2 or 3 times. The only way to avoid this is save A LOT and after you finish anything that took more then a few seconds (I save pretty much after every unit/trigger/group of actions/block of ablity code) save again! Solution? Find a diffrent editor I guess, or learn JASS =p Which isnt really a total fix to the problem but does lessen it quite a lot. Neo_Genesis |
