| 11-29-2003, 11:40 AM | #1 |
I made a hero ability based from Envenomed Weapons (Neutral Hostile) so I could add attack speed and movement speed reduction per higher levels. A few problems: 1. The data fields that ask for movement speed factor and attack speed factor seem to be reversed. As in, if I edit the movement speed it affects attack speed, and vice versa. Not a big deal on this one... BUT IT'S WEIRD! Okay next... 2. When a hero learns this ability, it seems to permanenty block the use of autocasting missile spells like Cold Arrows, Searing Arrows, and Black Arrows. This is bad :( My rogue hero really needs to have both if possible, is it possible to make an ability similar to mine that can be set to autocast and/or will work with those others? |
| 11-29-2003, 03:18 PM | #2 |
Hmm... Alternativly you could make a trigger-passive-spell. That, if made, would reduce the speed of any unit fired upon trough triggers. Also gaining duration and maybe damage, per level... It's really easy, I'll show you if you want. Regards Dead-Inside |
| 11-29-2003, 03:25 PM | #3 |
Use slow poison as your base instead of envenomed spears (or maybe they are the same thing?) |
| 11-29-2003, 04:12 PM | #4 | |
Yeah it's the same with slow poison, I'm pretty sure they use the same code (envenomed weapons naturally doesn't have any attack/move speed changes, they just happen to be there - probably because it's the same as slow poison). Because they are both innate, they can't be given cooldowns or mana cost, they don't seem to work for me anyway. Quote:
Okay.. I'll bite. I admit I can't think of an effective way to do that.. but if you say it's easy - show me what you mean :D |
