| 11-29-2003, 07:04 PM | #1 |
The title explains it pretty well. Do terrain deformations affect pathing? Such as.. if you had some ground at the bottom of the sea and you raised it using a deform action; could ground units walk on it? I assume not, but maybe.. This would have some interesting uses. I'd test it myself, but I'm trying to get the rest of the terrain done. |
| 11-29-2003, 08:19 PM | #2 |
If you made the whole map underwater and then raised it, it woudl be pathable. This is one of the best ways to make shores that you don't want cliffs on, but only problem is this is the first thing you have to do in the map, so if your 1/2 thorugh you rmap it'd be hard. |
| 11-29-2003, 08:29 PM | #3 |
Not in the world editor though; actually using the terrain deformation actions in triggers. Probably with the 'Crater' action. Make a big bump that comes out of the water.. now, is it buildable? |
| 11-29-2003, 08:33 PM | #4 |
I did this - no dice. Units couldn't walk on the "crater," and ships could float onto it. It's too bad, really. You could try changing the pathing of water and use pathing blockers to keep units from going where they shouldn't. |
| 11-29-2003, 08:39 PM | #5 |
Curses. Ah well, thanks for the response. |
| 11-29-2003, 08:48 PM | #6 |
Ooh I just had an idea - have the entire area of the map that's going to be water covered by pathing blockers - then when you create your craters, kill all the blockers within a certain distance from the crater's center. With a little tweaking it should work... |
