| 09-15-2002, 06:40 PM | #1 |
Anyone want to help me port nethack to war3? I know it's....insane, but it's perfectly possible. I don't forsee any major technical problems. Because the levels are randomly generated, units would have to be used instead of normal terrain, but that's no biggy since nethack is 2D anyway. If you don't know what the hell I'm talking about, check out http://www.nethack.org First off: it'd be single player only (just like nethack is). The way I'm thinking of setting it up is having one tileset for each map to be used, and use the game cache to determine whether or not the player is returning to a previous level (old levels will be saved by storing the random seed and generating the level again) or if they're starting a new level. It'd be camera control based, and for the most part it'd be 1 map since the terrain is randomly generated. When we wanted to add a new tileset (which in this case would really just be changing the ground color) we'd simply change the tileset and resave. Keyboard controls would be used, and since it's singleplayer we don't have to worry about any of the force selection issues, so we can use multiple buildings to build submenus. This project, to say the least, would be HUGE, but it would be extremely cool. Things the project would need: -Modelers (some of the war3 unit models can be used, but some new ones will be needed too, like samurai, or a knight not on his horse) -Skinners (for the models, duh) -Trigger mastas besides myself that also have a decent understanding of C/C++ so the nethack source doesn't look completely Greek (there's no way we could find every secret in that game just from playing it, there's too many) I personally think this would be the most l33t thing ever but that's me... |
| 09-17-2002, 04:08 AM | #2 |
^bump^ |
| 09-17-2002, 05:16 PM | #3 | |
Guest | Quote:
The random dungeon generator would be the most difficult part of it, obviously. How do you intend to do that? I'm a fan of all Roguelikes, though Angband variants are my favorite, I couldn't get into NetHack :P |
| 09-17-2002, 07:17 PM | #4 |
Cuagh cuagh CRAZY...Cuagh cuagh Why not you cuagh cuagh CRAZY cuagh sob. |
| 09-17-2002, 08:26 PM | #5 |
with unit models set to terrain models and playing with facing angle alot you could almost make a perfect terrain out of units.... the random generator triggers would be alot of work tho. |
