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Unexplained Errors

11-30-2003, 02:39 AM#1
KillR
I need help with an unexplained error I get everytime I try to play my map. Attached is the error. I tried to move all doodads in the map bounds, and to remove the startup triggers, but it still doesn't work. It loads, freezes, and then I get this: If anyone wants to check out the map, I'll PM it to them.
Thanks in Advance.



-KillR
11-30-2003, 03:23 AM#2
Eriond
I know there's a solution to this, I just cna't remember what I did!....

Try removing all the triggers. If not the units. Try removing everything until you get your error off. Then you'll know which aspect is corrupting your map. Trial and error. It always works for me.... when you fix it, tell me how... it's really annoying to have fixed this before but not to know how to do it again..
emote_confused
11-30-2003, 03:29 AM#3
Neo_Genesis
There are two things that usaly cuase this kind of error. Units and Trigger (oh yeah sure that narrow the field down).

Usealy for units its an improper atribute such as devor without devor cargo or a Building with a pathing map set to None. I have even had it happen for values that I have set to 0 or negative on a units.

For triggers it can be a whole crazy mess of things, everything from calling an element outside an array to referancing somthing that no longer exist.

My recomendation is this. Determin when the error is occuring (right when the map starts, 5 minutes into the map, when you select a unit, when you activate a trigger, ect...)

If your haveing trouble knowing when certain triggers are fireing I recomend you add a Game: Text (all players) : "This is My Spawn Trigger"

Or if you think it isnt a trigger you can try removing all units from the map one at a time until the error no longer occurse.

I cant tell you exactly what to do becuase the error box is just a general memory invaled address which means really little to nothing.

If you really want you can send me your map at [email protected] and I would be happy to take a look at it and see if I can figure out whats wrong.

Neo_Genesis
11-30-2003, 04:20 AM#4
AllPainful
I am with Neo_Genesis, the most common cause of this though (from what I have seen) is lack of pathing map (Setting pathing map to NONE) for a building (ESPECIALLY WAYGATES).
11-30-2003, 05:05 AM#5
Zechnophobe
I've had this problem also when refererencing "Player 0" via the use of converting an Index to a player number. I think it also might occur when you try to reference an index of an array that is outside the arrays size. Look for 0's in your triggers, and make sure they aren't in unacceptible locations, or higher then allowable values for an array index.