| 11-30-2003, 06:08 PM | #1 |
I made a small map to try something out for a larger map. Anyway, I have a group of 9 Naga Myrmidons in a square formation. I have a trigger set up as such: Events Map initialization Conditions Actions Wait 0.10 seconds Animation - Play Naga Myrmidon 0000 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0001 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0002 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0003 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0004 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0005 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0006 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0007 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0008 <gen>'s attack - 2 animation Wait 1.10 seconds Animation - Play Naga Myrmidon 0000 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0001 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0002 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0003 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0004 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0005 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0006 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0007 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0008 <gen>'s stand ready animation Wait 2.00 seconds Trigger - Run (This trigger) (ignoring conditions) The thing is, in game, the outer Myrmidons do Attack 2, while the 3 in the middle do Attack 1. After the rest, they switch attacks! I really need help for this to look a Naga soldiers are training for battle. I have attached the map for people to try and fix on their own. Thanks in advance. -KillR PS: Neo_Genesis, in helping me with another map, cleared up the trigger a little. It is now: Naga Myrmidon Loop Events Map initialization Time - Every 8.00 seconds of game time Conditions Actions Wait 2.00 seconds Animation - Play Naga Myrmidon 0000 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0001 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0002 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0003 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0004 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0005 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0006 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0007 <gen>'s attack - 2 animation Animation - Play Naga Myrmidon 0008 <gen>'s attack - 2 animation Wait 1.00 seconds Animation - Play Naga Myrmidon 0000 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0001 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0002 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0003 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0004 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0005 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0006 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0007 <gen>'s stand ready animation Animation - Play Naga Myrmidon 0008 <gen>'s stand ready animation But once again, the animations keep changing. |
