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Z hight on map...(3rdperson camera w/ hills)

12-01-2003, 01:07 AM#1
Stinky_Pooh
i know that some of the really cool mods that are being here have a program for this, and id like to use it plz... (dbz, and the fps mod have it)

basically for those of u who dont know, for a map to use a camera object, and not glitch up when the unit its following goes up and down hills/cliffs, u need to be able to find the Z offset of the terrain at any given points.

So, anyone who knows where a link to this program, or a map which uses this program that i can get it from is, plz post!
12-01-2003, 07:36 PM#2
COOLer
baslicly its a program that reads W3E out of the map then creates a huge jass array of the hights. Then you just add that into your map.
This is 100% useable on any battle net game.
12-01-2003, 09:01 PM#3
Nintendoman_766
Somehow I accidently made one of my 3rd person view maps able to move up hill. I don't exactly remember but what I did was change something in the camera.

Maybe try makeing the unit spawn on a high hill...
12-02-2003, 03:30 PM#4
Stinky_Pooh
hey cooler, thx, but i knew what it did... i need a linke to the program! plz give me 1, thx:P
12-02-2003, 06:21 PM#5
35263526
FPS Mod isn't going to release it until their project is done, and moybe not then.

Hmm, maybe I could add a function like that to my tile-checker. It is basically the same thing.
12-02-2003, 07:08 PM#6
COOLer
there is a link to it in one of threads im my forum.
12-02-2003, 07:18 PM#7
Hunter0000
its easy for cliffs, I use it for my FPS map(check out the maps in dev forum) In UMSWE there is a function that detects the cillflevel of a location. Each cliff being about 120 or so I use this equation

(clif level of(charater(number of triggering player) x(120-120))

for the Z-hieght of my camera, although I havnet messed with hills yet...
12-03-2003, 11:01 AM#8
Stinky_Pooh
well, thing is im not JUST using cliffs, i also use the UMSWE "super high terrain" stuff for some beautiful cliffs, and lots of hills/gorges, and i need 2 be able to follow the char around w/o having camera go through hills and stuf :/ this is NOT available through current triggers, however i wonder if i can find the Z hight of a game camera (which does go up and down, if uve ever watched your air units go up and over a hill...) but then id have 2 cut number of players in half, and have 1 dummy player following every unit, and checking z hight from that... ah well thx 35263526 for makeing the tile checker, and if it isn't to much harder this owuld be a good thing to put in, but just tile checking will be VERY usefull :P
12-03-2003, 08:17 PM#9
COOLer
Z heigh of game camra is local you cant really get to its mot in common j . the terrain reader that i use is the best way to do it.