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Streamlining ally process?

12-01-2003, 07:57 AM#1
the_boy_101
Is there anyway besides player(x) types -ally color(y) as exact match, and using the trigger chance player alliance with color(y) to ally with shared vision? I really loathe the thought of making an ally and unally trigger for each person, which comes to a total of 200. anyone?
12-01-2003, 11:30 PM#2
SpectreReturns
You can make 1 trigger which will do that, and work for everyone. Basicly you create a new trigger with events where all posible players type "-ally " as a substring. Then for comparisons you see if substring(entered string, 7,8) is a number. If it is you run along and convert strings to integers and such.
12-02-2003, 12:38 AM#3
Porsche911R
Do you know how to use the "for each integer A/B do action" trigger?
It makes life a lot more easier for repetive triggers like that.