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Problem with Adding/removing the sphere ability

12-01-2003, 04:50 PM#1
Traeon-
The purpose is to add missile art to the healing ward spell only, not to the other abilities of the hero.

This trigger suddenly stopped working and i can't figure out why:

Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(healingward))
Actions
Unit - Add Sphere to (Ordered unit)
Wait 0.15 game-time seconds
Unit - Remove Sphere from (Ordered unit)

Is there another way to to this ? Or do you know why it stopped working ?
12-01-2003, 04:56 PM#2
linkmaster23
why are you taking it off after .15 seconds? And you attaching it to the unit who made the Ward.
12-01-2003, 05:23 PM#3
FerretDruid
And healing ward should be "order targeting a point' - an order with no target would be warstomp, or avatar, etc.
12-01-2003, 05:32 PM#4
Arohk
i have the same problem, but i use an other trigger :bgrun:

-Einheit - A unit Beginn, to cast an ability

-(Ability being cast) Gleich Dragonhonor

-
Einheit - Add dragonhonorshow to (Casting unit) (dragonhonorshow is just a useless ability based on atribute bonus that do nothing, but i use ot to see how long dragon honor is activated)
Wait 45.00 seconds
Einheit - Remove dragonhonorshow from (Casting unit)


it dont remove the dragonhonorshow
:nono:

i tried to base it on flame orb too, id never remove the ability what is wrong?
12-01-2003, 06:30 PM#5
Traeon-
It's supposed to add missile art to the casting of healing ward, not the ward itself.

Instead of the ward magically appearing out of nowhere, the hero throws something <missile art> at the target location, when it lands the ward appears. However i can't give that hero the sphere ability by default, since it will add missile art to the other spells too (mana shield, healing salve) which looks bad.

So i'm trying to give him sphere just long enough for casting healing ward.
12-08-2003, 03:59 AM#6
th15
Yea thats something i'd really love to be able to do with blink. But so far i havent found or thought of a way to pull it off. My only idea right now is to use a shockwave spell for missile art and have a trigger carry out the creation of the healing ward at the target point.

In anycase, as far as i know, sphere doesnt add missile art, i was experimenting with different effects with spheres and i found they didnt affect the projectile art.
12-08-2003, 06:20 AM#7
Voi
Much can be wrong with this:

*Sphere-ability cant have sprite 1, 2 and 3 attachments if the unit isnt a blood mage or avatar of vengeance.

*Healing ward is an order targeting a point.

*You cant see it because it is too short time?
12-08-2003, 07:09 PM#8
Vexorian
I would use:

Events:
A unit is issued an order with no target
A unit is issued an order targetting a point
A unit is issued an order targetting an object
Conditions:
Actions:
If Issued order equal to Order("healingward") then
then actions:
-- Add Sphere to triggering unit
else actions:
-- Remove Sphere from triggering unit