| 12-01-2003, 11:30 PM | #1 |
how to use trigger to make a hero change to another hero when at 10lv? me do the trigger,the hero1 change to hero2 when 10lv,but the hero2 when 10lv will change to hero2 agian>.<,i use turn off trigger also canot>.<wat can i do it?pls help me |
| 12-01-2003, 11:40 PM | #2 |
what is the trigger you use? |
| 12-02-2003, 02:04 AM | #3 |
Events -Unit-A unnit owned by by Player(Red)Gains a level -Unit-A unnit owned by by Player(Blue)Gains a level -Unit-A unnit owned by by Player(Teal)Gains a level -Unit-A unnit owned by by Player(Pink)Gains a level -Unit-A unnit owned by by Player(Gray)Gains a level -Unit-A unnit owned by by Player(Brown)Gains a level -Conditions -(Hero level of (triggering unnit)) Egual to 10 -Action -Set NewHeroPlayer=(owner of (tringgering unit)) -Set NewheroPoint =(Position of (Tringgering Unit)) -Set NewHeroFacing=(Facing of (Tringgering Unit)) -For each(integer A)from 1 to 6 ,do(Set SavedItems((inthegerA))=(item-type of(item carried by (triggering unit) in slot (integer A)))) -If ((Unit-type of (Triggering unit))Equal to Warden)then do (set Herochange=Demon)else do (Do nothing) -----Remove the old hero and instantly switch in new one------- -Unit-remove (Triggering unit) from the game -Unit-Create 1 Herochange for NewheroPoint facing NewHeroFacing degrees -For each(integer A)from 1 to 6,do (if(SavedItems((interger A)) Not equan to (Item-type of No item))then do (hero-create Saveditem((integer A))and give it to (last created unnit))else do(do nothing) -Hero-Make NewHeroPlayer Heroes gain 60% experience from future Kills -Hero-Modify unspent skill points of (last created unit): Add 2 Points -Wait 30.00 seconds -Set HeroLevel((Player number of (triggering player))=1 -Turn off this tringger This Tringger.... |
| 12-02-2003, 08:20 AM | #4 |
There will be a derect answer, but we need to see them variables and whatu put them as too. But i can see right there ur not being specific enough, try replacing triggering unti with something like leveling unit ...something more accurate is getneraly a simple answer |
