| 12-02-2003, 09:26 PM | #1 |
I'm quite new into this stuff, but my goal is to make a new race mod, by using the object editor. My latest problems, that I could need some help with is: How to remove hero glow from hero 'skins' (I did not find anything about this, just how to add)? How to add the autocast function to a non autocast spell (for example if I want to change the icon of bloodlust to one of a non autocast spell, how do I do)? If I want to change the icon of a normal spell to an icon of a passive spell, how do I make it work like an active spell? Please try to explain it as easy as possible (and add links to programs I need if any). Thanks advance, I would really appereciate your help! |
| 12-03-2003, 06:23 AM | #2 |
Hero glow is setting in the model,you must modify the hero's model... you need a tool used to change .mdx to .mdl... Who knows? Where can I get it? I don't too~ (NO.3) |
| 12-03-2003, 08:04 PM | #3 |
Editing the skin... You can't but you can make a dummy auto cast one, with triggers to get another unit to cast it, a load of work for Hero spells if they do not - the cooldown and mana cost only each lvl. You don't need to, it works fine, only looks a bit odd, so edit it if you really want to... |
| 12-03-2003, 10:44 PM | #4 |
Yea the glow is part of the model, you have to edit the model, remove the glow, and upload it. I don't think the autocast thing is possible. To change the icon you just have to import the icon you want to use (.blp format) and give it the same directory as the one you wish to overwrite. |
| 12-05-2003, 06:58 AM | #5 |
Now that remind me, do you guy know when you edit spell, they have something call String.....somthing. WHAT IS THAT DO? |
| 12-05-2003, 04:38 PM | #6 |
That is the spell string, for triggers. So that triggers can tell when you issue an order to cast it, or when you issue an order to enable auto casting, etc. |
| 12-12-2003, 08:00 PM | #7 |
I dont know if it works for all autocast icons, but i wanted a plain icon for spell steal. I selected it, and in the custom path, it was SpellStealOn. I dleted the word 'on' and it gave me the icon without the yellow corners. But, i don't know how to make a regular icon have the auto cast ability. Hope this helps :D |
| 12-12-2003, 08:40 PM | #8 |
That doesn't get rid of autocast. It just hides it. Try right-clicking the icon. You have to add/remove autocast through triggers. |
| 12-12-2003, 10:22 PM | #9 |
What happens if you edit the text order strings? For BloodLust, for the text order strings activate and deactivate, it says bloodluston and bloodlustoff. What would happen if you switched those to none? Would that do anything? |
| 12-12-2003, 11:57 PM | #10 |
and plus, if he uses an autocast icon without the yellow borders for a regular, non-autocast ability, it wouldn't make a difference. You can't right click it then.;) |
| 12-13-2003, 07:11 PM | #11 |
Also, if you have WEUnlimited, that features an icon maker for all types of icons. You can use it to make an auto-cast, regular, passive, or passive disabled. The only problem is that i have not figured out how to add the image to an autocast i made :( |
| 12-13-2003, 08:16 PM | #12 | |
Quote:
A known bug exists in WE that means that editing order-strings via that option does not work. It may show a different value, but it doesn't change anything. Even if it did, that doesn't change how the spell works. It just changes what the game recognises the spell as (for example, for use in triggers, or to allow more than one spell of the same root to be used on a unit). |
| 12-14-2003, 01:03 AM | #13 |
Ok. Well at least i tried. |
| 12-14-2003, 06:23 AM | #14 |
If some units owned by Computer and shared to Non-computer Player... Thanks for your help with my English. |
| 12-14-2003, 06:32 AM | #15 |
What? I didn't understand that. Could you explain what you mean? |
