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When TRAINING a unit has to be INSTANT...

12-03-2003, 01:56 AM#1
Mech-Sheep
Is it possible? I don't want the merchant-style building, but basically like Barracks training a footman but it appears instantly...
12-03-2003, 02:11 AM#2
Biflspud
Stats - Build Time set to 0 should do that for you.
12-03-2003, 02:43 AM#3
Mech-Sheep
Goes back to 1 I think...
12-03-2003, 04:22 AM#4
Dragon
Explain why you need this or what your trying to do.

I think you should just use the "Unit Seller" thing.
12-03-2003, 05:37 AM#5
UltimateJim
i would say make the units training time as long as it can get

then make a trigger

Event- generic unit (a unit starts training a unit, or something like that)

condition- unit being trained equel to (your unit)

action- stop training unit

create 1 trained unit @ position of training unit for owner of training unit









that should wokr, i think you mihgt have to tamper with it abit
12-03-2003, 05:38 AM#6
SpectreReturns
A building starts Training
Make (Training Unit) 100% Complete
12-03-2003, 06:57 AM#7
RicFaith
instead of training the unit, buy the unit. in the Shop/Building, move all the units being Trained to units Sold
12-03-2003, 11:47 AM#8
Mech-Sheep
I said I didn't want the buying-of-merchants way...

The reason? Not telling :ggani: