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Searing Arrows on Melee?

12-04-2003, 01:32 AM#1
MaliceDR
All right, I have an ability based off of Searing Arrows on my DH-based hero, but he won't use it.

What's wrong here?
12-04-2003, 01:42 AM#2
Porsche911R
I think the unit has to use a missile attack for searing arrows to work. Just set the DH's attack to missile in the object editor, set his range to 100, and set the searing arrows projectile art to nothing.
12-04-2003, 08:23 PM#3
Shark
just delete the searing arrows model art, set range to 100, homing to true, missile speed to 999999, edit the damage values, and u'r ready to go, i'm using it on my hero like that, and it works nice...
12-04-2003, 11:49 PM#4
fr0ggE
yeah i made an ability like this. I set the range of the spell to be the same or less than the range of the guy's attack and got rid of the graphics. Voila. It works fine.
12-05-2003, 02:56 AM#5
MaliceDR
All right. It works, yet it doesn't.

He's losing mana with each attack, so I presume it's working. However, the little green outline doesn't appear when the ability's used. On top of that, the trigger I have that activates whenver the ability is used doesn't kick off unless I tell the hero to use the skill on a specific target.
12-05-2003, 03:43 AM#6
th15
Since you seem to want something that occurs everytime your hero attacks in a particular mode, i would suggest using a metamorph-based skill instead of searing arrows. Reduce mana with a trigger.

This is just how i would do it, reduces headache IMHO.
12-05-2003, 05:11 AM#7
MaliceDR
Well if it's evading a headache you want, don't try doing what I am here.

What I'm doing is this: my hero has two skills, one based off of searing arrows and one off of frost arrows. I've more or less removed everything from them so that they're just a way to make it cost mana for him to attack.

What I'm trying to do is make it so that each time he uses that skill in his attack, he gets a charge up, and with each additional use, the charge up increases. The trigger I have works perfectly, but getting him to actually use the abilities when they're on autocast is the bitch.
12-05-2003, 05:20 AM#8
th15
ahhh i see. Have you considered using another trigger to activate the ability? One way would be to tie a mouseclick event to casting the spell, that way when your player clicks on the target the hero automatically uses the ability. The other way is to make his damage 1 and have him cast the spell when he attacks (the attack event actually goes off once the unit fires at the target, not when his missile actually hits).

Just suggestions mind you, its your map!