| 12-04-2003, 10:12 PM | #1 |
Can I make more than 6 item slots to the same hero, I want at LEAST 7 slots to ONE hero but it should be even better with unlimited :P. Can I add items to the 7th slot with triggers even if u cant see it...? |
| 12-04-2003, 10:40 PM | #2 |
I don't think it's possible to have more then 6, I suppose you could try it, by doing SLK editing, on the abilitydata.slk and see what happens when you raise the number on the inventory ability to 7... you should try it. Let me know if it works. |
| 12-04-2003, 10:53 PM | #3 |
how do you edit it? In Spreead sheet? edit:ok i got it, now how do i save it? |
| 12-04-2003, 11:34 PM | #4 |
Once you've edited the ability data.slk import it into your map via the import manager. Once you've done that, use the path you found in the MPQ and use it as the custom path. Then test your map. Oh and, you should probably get the .SLK from the War3Path, 'cause it'll be the most up-to-date one. |
| 12-04-2003, 11:54 PM | #5 |
Eitehr im doing sumpin wrong or it dont work cuz. 2 things A: The file name of the Imported file B4 i change it is war3imported\AbilityData.slk.xlr B:it doesnt work. What do i use to edit it? i used micrsoft spreadsheet, should i delete the XLR? ill try that but until then NOooooooooooooooooo If i delete the .xlr it messes up :( Suggestions? |
| 12-04-2003, 11:58 PM | #6 |
I've never actually used SLK after TFT came out so I was using WinMPQ to splice things into my maps. Use an MPQ editor and splice it in using the correct path. That'll work, I was just trying to save you some trouble :D |
| 12-05-2003, 12:10 AM | #7 |
even if you COULD get more than 6 item slots on a hero/unit, could you imagine how, say, 7 slots would fit into the space meant for items? It would probably look horrid, or more likely, crash the game. you can create a "backpack" unit, which has no model and can also carry 6 items, and use triggers to constantly move it to the position of the hero. Make it a worker so you could F8 to select it and transfer items back and forth. |
| 12-05-2003, 12:27 AM | #8 |
thats not cool. lol. o well. #*(( CRAPPP!!!! BIT MY TOUNGE!!! Sorry. It hurt. |
| 12-05-2003, 01:42 AM | #9 | |
Quote:
I think that has to be the most handicap post ive ever seen... Anyway ontopic, if you didnt want to use saiks option, theres another backpack system, where each hero has an item called the backpack, and you can drag items in and out of it (the backpack has another 6 item slots). Ive got the demo map lying around somewhere, if you want it... |
| 12-05-2003, 02:00 AM | #10 |
THAT WOULD BE COOL> Does it require jass. YES SEND IT TO ME! |
| 12-05-2003, 02:20 AM | #11 |
There was also that dimension bag map a while back... I'm sure if you search for 'Dimensional Bag' You'll find it. |
| 12-05-2003, 12:29 PM | #12 |
Hmm, why not keep items in an array and give units two dummy abilities "Cycle Left" and "Cycle Right" which move items from your inventory and load them from the next 6, either left or rightwards, in your array. So say I have 3 pockets which each contain 6 items and by using the dummy abilities I can cycle through 18 different items. The only downside would be that passive items would not give their effect unless you were in that pocket, but then again that's kinda cool, justify it by saying that you organise your pockets for a battle pocket, a healing pocket and a storage pocket. Battle is where you keep your passive like a mask of death and claws of attack, healing you keep potions and storage is where you keep stuff you're goanna sell anyway. That system could suit you nicely. I'm surprised I don't see it more often...anyway Goodluck |
| 12-05-2003, 02:09 PM | #13 |
i dont want a dimensonal bag/ I want some thing where the hero can have like gloves, armor, helms, weapons, sheilds, rings, necklaces. AND STILL GET THE EFFECT. the dimensonal bag dont do that. |
| 12-05-2003, 02:25 PM | #14 |
thanks balthamos thats a good idea. Now i can have a clothing slot AND some shiftable backpack slots, Anysuggestion on how i could toggle back and fourth the slots? Dialog buttons *plz no that would be hard to use in game* or some hidden item ability? Actually. I'll try playing with a hidden item ability. Can hidden abilities overlap abilities with buttons so that the ability is there. Just its not wasting a button slot? |
| 12-05-2003, 02:39 PM | #15 |
i was thinking arrow keys, then i remembered I USE the arrows keys to move. Maybe ESC AND LEFT ARROW KEY? RIGHT KEY? Nudge nudge |
