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Go Under Cliffs?!?!?! I've seen it done!

12-05-2003, 11:18 PM#1
Toxicseaweed
i'm not sure what to edit. I saw in the screenies for the ZELDA OPEN RPG *looks great guys* that they have been able to create cliffs that don't add another level after 2 *i think i can figure that out* but what i can't seem to understand is how they make the inside of that HOLLOW! or what are they doing? Any idea which slk's i would edit?
12-05-2003, 11:24 PM#2
Dragon
For the ceiling I believe they used a square doodad with the square tiles texture and just put it all over the ceiling.

For making the walls higher than 2 without more, I have no idea.

But I would like to know the correct answer to both of these.
12-05-2003, 11:33 PM#3
Cubasis
Warbringer (one of Zelda Open RPG's terrainer) already revealed his methods, it's on http://www.campaigncreations.org right now i think, front-page news ... :D, but it's basicly stacked Elevators using "ctrl + page up/down".

Cubasis
12-06-2003, 12:14 AM#4
Dragon
Cool, I still want to know how to make cliffs over 2 height without smaller cliffs being made around it.
12-06-2003, 03:28 AM#5
zotax
Hey campaigncreations has been uncensored, hmm also wanderers of sorceria has turned up in the dl section, kudos to whoever made that decision. :D
12-06-2003, 01:01 PM#6
Cubasis
Oh ... and to answer the question above...

There is no (reccomendable) way to make higher "cliffs" than 2 in height....Why do you think the people go to the problem of using "elevators" or other doodads as wall? :S. (that is,...he used doodads both for walls...and for roofs). Anyhow.

Cubasis