| 09-17-2002, 04:38 PM | #1 |
Guest | i heard theres a problem with text on multiplayer and it does do the WAIT command and it just skips through the text real fast and u cant read it how do i stop this? |
| 09-17-2002, 05:01 PM | #2 |
By text you mean cinematic transmissions Make an integer variable that has a base value of <max number of players>. Then make periodic triggers that check every 3-5 seconds for every player, and sets the variable to its value -1 every time it doesn't detect a player. It should look like this: Event Every <?> seconds of game time. Conditions If (slot status of <Player 1 (red)>) is Not equal to Playing Actions: Set <your variable> = <your variable> - 1 Do this for every player. Now, have an <For each integer A from 2 to <max number of players>.....> action, that does Wait for the same ammount of time as your transmission after each transmission. Make sure your transmission duration is "Set" seconds and not "Add"ed seconds. This way the game will wait longer for every player that is added to the game... or in other words, wait for each player. |
| 09-18-2002, 01:04 AM | #3 |
Guest | Events Time - Every 3.00 seconds of game time Conditions (Player 1 (Red) slot status) Not equal to playing Actions Set NumPlayer = (NumPlayers - 1) ---------------------------------------- Events Unit - A unit leaves Sign To Memorial <gen> Conditions ((Triggering unit) is A Hero) Equal to True Actions Cinematic - Turn cinematic mode On for (All players) Cinematic - Send transmission to (All players) from Healer (Gavinrad 0004 <gen> named Gavinrad: Play No sound and display Sign Reads: Memorial up ahead Modify Duration: Set to 2.00 seconds and Wait For each (Interer A) From 2 to NumPlayers, do (Wait 2.00 seconds) Cinematic - Send transmission to (All players) from Healer (Gavinrad 0004 <gen> named Gavinrad: Play No sound and display Sign Reads: how will we get in? Modify Duration: Set to 2.00 seconds and Wait This is just something i wrote up this is how i did it.... theres a long wait inbetween when he says <memorial up ahead> (THERES ABOUT A 5 SECOND WAIT HERE FOR NO REASON)) <How will we get in> its about a 5 second wait inbetween them with NO TEXT on the screen |
