| 12-06-2003, 05:01 PM | #1 |
I have a paladin of the test, a basic custom unit based off of the paladin, but when he uses an item he has, it does not set off the generic trigger 'unit uses item'. Now, it could be a reason I am thinking of, BUT probably and hopefully not. Anyway, the reason I am thinking of has something to do with something I'm not gunna tell you, don't ask why. |
| 12-06-2003, 06:05 PM | #2 |
So.. do you need help or something? I don't understand the point of your post. If so, post the trigger or say why you think it's not working. |
| 12-06-2003, 06:09 PM | #3 |
Let's try the most obvious things first: Does it have any conditions that may cause it not to execute? Do you reference the hero using the "Event Response- Hero Manipulating Item" later on in the trigger (if you DO reference it at all) |
| 12-06-2003, 06:24 PM | #4 |
Is the item a permanant charged item? (charge amount=0) If so, then congratulation you're victim of a shitty event bug. |
| 12-06-2003, 06:28 PM | #5 |
[edit]it is how i get around the unlimited charge glitch I have no idea what i'm talking about. [Thanks a lot mods</sarcasm>:nono:] What i was trying to say, is create a dummy ability based off of something like "Roar" and give it the name of the item. For example, if the items called "Time Stop" make a ability based off of something like roar and name it "Time Stop" aswell. In the item's "Abilites-Abilities" area, set that spell (aka ability) there (A little hard to explain. Basically just change that value to the spell you made). Now when the player activates the item, even if it has unlimited charges, you can reference it by "Unit- A unit Begins Casting an ability", and have the condition check whether that spell was cast. A little hard to explain; Ill post an example later. And to the mods, that was low. Just because you dont understand/ think it works, dont edit their post just because you can. Act like normal people and just post your comment. You could have atleast added -mod at the end :bangH: :cuss: |
| 12-06-2003, 07:28 PM | #6 |
And example map: |
| 12-06-2003, 08:09 PM | #7 |
Legolas theres a problem with that you need an item ability for every single item that is a permanant item as YOU can not detect which one was hit. It makes it roughly impossible for me to implement such a method on a near variabless engine. |
| 12-06-2003, 09:18 PM | #8 |
I guess I'll make it into a charged item, since it is only a trigger item anyway... No, no conditions at all, coz I thought of that and made a VERY simple trigger, and had a game, display message WORKS to all players. |
