| 12-06-2003, 06:47 PM | #1 |
Hi, How can i put custom sounds in my custom units without replacing the existing ones? Thx. |
| 12-06-2003, 07:29 PM | #2 |
You can't, to my knowledge - you have to replace existing ones. The good news is that there are plenty of heroes you can replace. |
| 12-07-2003, 07:34 PM | #3 |
you can... but you will need triggers, variables and imported sounds. 1. E-Unit is selected C-Unit equal to (insert unit type here) A- play sound. if you wanted more sounds then set a variable.. lets say SOUND, also set it as an array at map initialization, E-Map Initialization C- A-Set Variable-- Set (name of sound) to SOUND[integer] (do this as many times as you want... as long as you have enough sounds) then... then you set the previous trigger i explained to... E-Unit is selected C-Unit equal to (insert unit type here) A-Set variable-- Set (name of variable) to (random integer from [first interger - you last integer]) IF, THEN, ELSE-- If SOUND equals [interger], then play this sound. (copy this as many times as you want, as long as you have enoguh sounds) tell me if this is confusin |
| 12-07-2003, 07:45 PM | #4 |
Are you certain that works? It seems to in theory, but I always thought triggers like that would be overriden by the core game defaults or something. And I forget - can you set a unit to have no unit responses so new ones work? |
| 12-07-2003, 11:38 PM | #5 |
for that tutorial i posted up there, you have to set the unit sound(voice i think) to none:D |
| 12-08-2003, 03:10 AM | #6 |
That's because you all didn't get into modelling..... There IS a way to put custom sounds in a custom MODEL. With 3dsmax, go to the dope sheet window and search for "Sound". Then add a note track. There may be something at the Art Tools documentation that could help you better. However..... If you are NOT making a new model, you're using a Warcraft 3 one, then it's quite hard..... because we don't have a good 3dsmax importer yet, it doesn't imports the note tracks. Unless you want to use Grunt, Peon or Brewmaster model, which comes with the art tools. If you don't have 3dsmax, well then..... forget all I just said or go get it... :bgrun: |
| 12-12-2003, 09:10 PM | #7 |
Yes i'm making a unit in 3dsmax 4.2 Thx for the info...:ggani: |
| 01-30-2004, 04:49 PM | #8 |
I've been in dope sheet looking for a track note in the pandarabrew master file but i couldn't find any... could you be more specifique on how to do it? |
| 02-16-2004, 06:14 AM | #9 |
Ok to clear everything up I think this is how you do it you create a helper then check event generater I am not sure but I think so, but then you name it for example the sound for riflemen attack is SNDXKRIF and thats what you would name it and it should play during attack animation. |
| 03-01-2004, 06:34 PM | #10 |
Does anyone know how to make sounds of attack work properly? |
| 03-07-2004, 07:21 PM | #11 |
you go to the sound editor and replace the external sound with yours. but i think it has to be a .wav because the actual sounds are |
| 04-21-2004, 10:45 PM | #12 |
I tryed that but isint working at all...its like slient and says nothing even it is a wav |
| 06-21-2004, 06:24 PM | #13 |
I got it to work once, but the sound sucked because I had a bad Mic and no good sound editing tool (I'm on a Mac). Plus nobody could help me debug my map because replacing the sounds corrupted the map and made it uneditible. The trigger idea sounds ok too. Um... My heroes are using the footman Model, the Grunt Model and the Live Sylvanas model. Is it possible to just take thos emodels, export them and re-import them under a different name but with a different sound set? If you make a new sound folder in the MPQ does it become an option when choosing sound set? /// |
| 06-21-2004, 07:54 PM | #14 | |
Quote:
Get Audacity...Its how i do my voices on mac...oh and its free somewhere on the internet. ^_^ oh and if anyone doesent know you need to nime the file the same name as the actual .wav for example...you wanna make a voice for a character and you want a cretain amount of voices (or if u dont you have to anyway) make us voice and name it the same name (examples: gruntwhat1.wav, gruntpissed1, grunt death which i dunno works, Kaelwhat1, ect) |
| 06-21-2004, 09:50 PM | #15 |
Audacity? Does that let you record voice from the internal mic? /// |
