| 12-06-2003, 07:52 PM | #1 |
I am trying to create a fire tower that does burning damage to units it hits over time (like 20 dmg / sec for 5 seconds) and also creates a fire effect on the unit as well. I tried using slow poison as a base but I cannot get it to do any other effect except the green swirl and for some reason it does not do damage over time. I also tried using breath of fire. It does the effect but it does not do any damage despite the values I put in for it. I want to try to do this without using triggers because I am already pushing the limits of slowdown with this map. Has anyone done this? I searched all over the forums but all I found were a few others with similar questions who were never really answered. Alternatively, if I could create a burning effect on the ground that burns the units while they are on it, that might work as well. I tried using Liquid Fire to do this but I had no luck. Thanks -AZ |
| 12-06-2003, 09:27 PM | #2 |
It is a buff art, so try using a search coz I can't remember how to change it...just use envenomed spears with a different buff art. |
| 12-06-2003, 09:38 PM | #3 |
For the secound one you culd have a dummy ability, then use triggers to create a unit that has an immolation type spell, though liquid fire should work for this, but i havent actually tried it, so I may be wrong. As for non trigger ways of doing it im not sure, ill investigate when im back @ my WE. |
| 12-06-2003, 10:03 PM | #4 |
I have tried using liquid fire but the explosion does not appear on the ground. Is there something special I have to do to get the explosion to appear on the ground? Also, the units do not take any damage. Do I need to set the damage to affect something other than air and ground? THanks -AZ |
| 12-06-2003, 10:14 PM | #5 |
I think the explosion you mention might actually be the missile art's death animation. Er, I'll have to mess around with it myself to be sure. There are other ways of doing what you're trying to do though, the least painful way would be just to edit the buff art - but you'll need to import extra files into the map for that. |
| 12-07-2003, 02:20 AM | #6 | |
*sigh* No one knows how to do spells by hand anymore. Where is this world going to? Anyway, extract 'OrcAbilityFunc.txt' from your 'war3x.mpq' and search for: Quote:
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| 12-07-2003, 03:11 AM | #7 |
or you can do it the way i did it. Thru triggers. GO to this thread and take a look at fire circle, its Immolation, cept better. All thru triggers. So much better that way. No importing no nuttn. + you can change the intenseity of it as it levels UP! now THATS a show of work. Check it out its a great spell. I would just post it, but it has i nice screenie. Ah hell, ill post em both! |
| 12-07-2003, 03:14 AM | #8 |
heres the screenie! |
| 12-07-2003, 03:27 AM | #9 |
make a modified immolation that's only target is self then do E A unit is attacked C attcking unit = to fire arrow tower A Give attaked unit flaming(the modified immolation) wait (how long you want it to last) seconds remove flaming from attacked unit That should work:D |
| 12-07-2003, 03:58 AM | #10 |
You should avoid adding abilities to a unit to substitute for a spell effect. Bad stuff can happen... what if you got hit by more than 1 fire arrow at the same time... and since you can't have more than one ability based off the same spell... Or.. maybe a hero got hit and he already had 5 abilities... one ability would go bye bye or the immolation spell wouldn't work... |
| 12-07-2003, 05:18 AM | #11 |
Use a local variable for the effect so as to avoid the multiple-fire-arrows-at-once problem. http://www.wc3campaigns.com/forums/s...threadid=34204 |
| 12-07-2003, 12:51 PM | #12 |
What do you mean multiple fire arrow effect? I wasnt dumb i used storm bolt |
| 12-07-2003, 02:58 PM | #13 |
I thought if you tryed to add more than one of the same ability to a unit then it just didnt add, and it sounds like this is a TD so I think that avoids the whole hero thing... |
| 12-08-2003, 01:35 PM | #14 |
It is a Tower Defense map so the hero thing is not really an issue. I am gonna try out the envemoned spears idea or maybe so the same thing with liquid fire. Hopefully one of those will work. I appreciate the hero ability idea and it looks cool but I don't think that would work because I don't want it to immolate units nearby, just burn a single unit or maybe a group of units for a few seconds. -AZ |
| 12-08-2003, 05:49 PM | #15 |
just give it the Phoenix Fire ability, add some cooldown, edit projectile art, edit targets, and it's all done....it will sometimes shoot two arrows, first the tower-attack one, and the second is the ability-flame one, but it will be far less painful than the envenomed spears or anything that requires that much editing :) i got the same tower using Searing arrows - projectile art for the ability and for the tower, and u can't tell the difference... tip: for the cooldown of the ability, use the attack cooldown x 1.5 or x2 and then every second shot will ignite the unit on flames, and just use short period for burning with big dmg, or the other way around, it's up to you... if u'r using burning oil, the weapon of the unit MUST be artillery, don't ask why, it simply won't work unless it's artillery... i've got the same tower in my map, and i have tried to make it missile attack based, but the burning oil doesn't work.... oh yeah, delete the Burning Oil upgrade prerequisite, or set it upgraded for all players at the start of the map.... hope it helps :) |
