| 12-06-2003, 08:14 PM | #1 |
Okay, apparantly my bones are contributing 350ish polys to a model of mine, do these actually affect the ingame polygon? Without the bones, my to-be-hero model is a little shy of a thousand... still too many, I know, but before I start cutting down I need to know if bone polys will actually hurt the model ingame.. |
| 12-06-2003, 08:17 PM | #2 |
I think notemote_confused |
| 12-07-2003, 12:05 AM | #3 |
Guest | Bones are irrelevant regarding polycount, same applies to collision spheres. Only actual meshes that has a skin on it are counted towards polycount. Ignore bone and collision box/spheres when counting poly's and you should be fine |
