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Particle emmiters stop my model from showing

12-07-2003, 01:30 AM#1
35263526
I have used 3DS Max 4.2 and the Art Tools to make a staff model.
Basically, it is a long box with a sphere on the top. The model showed perfectly in Warcraft 3 when I imported it.

The model has no animation because it is an icon.

Then, I created a 3 second particle emmiter in the sphere on the top of the staff. It is a 180 degree emmiter using one of Warcraft 3's textures. When I previewed the model, it worked fine, and the emmiter looped. But when I placed it in a map I started having problems.

I imported it, and set the Peasant's model to it. In WE, I could see the model, but without the emitter. When I ran the map, the units didn't show, but their shadows were visible.

Then I used a trigger to attach the staff to a heros hand. I think that I saw the staff with the emmiter for a milisecond, but I can't be sure.

Could someone help me?
12-07-2003, 11:06 AM#2
Guest
you have to import it first correctly if you test it ingame. Hence the model shadows because you didnt import it at all.

Regarding the emitter, you must have done a visiility intprt error regarding animation?
12-07-2003, 12:21 PM#3
35263526
I used the import manager. I saved the map. I closed WE. I reloaded WE. I tested the map. It didn't show.

My model doesn't have animation because its only an item. Is that the problem? In the Warcraft 3 Test tool, it looped fine. Do I need to add a stand animation to get it to work?
12-07-2003, 03:02 PM#4
Guest
you can post the mdl here =P

anyways, apparantly maybe with visibility tags it went wrong, same applies to the animation. I suggest creating a stand, death and birth anim always if it is a item model

Post mdl here and Ill see whats wrong (upload it somewhere)