| 12-07-2003, 02:10 PM | #2 |
whats the path ? cause whenever i try opening it with the Warcraft 3 viewer, and try to find the path, it crashes |
| 12-07-2003, 02:10 PM | #3 |
2 things: 1. Nice model, whats the path of it and the blp's ??? 2. You can participate with just a skin, right ? |
| 12-07-2003, 04:34 PM | #4 |
I cant open the model in WC3 viewer. Do ihave to use WC3 to view the model? |
| 12-07-2003, 07:36 PM | #5 |
its just burntancient.blp and hangingfstuff.blp (directly in your warcraft 3 folder) edit: this still causes wc3 viewer to crash but thats the path as I saw it in the mdl file. edit edit: the other texture it lists is: Textures\Clouds8x8.blp edit edit edit: Ok, doesnt work. No idea why. Guess I'll wait until someone who knows what they are doing comes... :) |
| 12-07-2003, 07:37 PM | #6 |
UMmm the Model still crashes WC3viewer |
| 12-07-2003, 08:24 PM | #7 |
After thinking "god, its a tree how creative can you get with the freakin tree" I started working on the skin and made a leet looking arm... then spent 10 minutes trying to get it go actually work in either world edit or wc3viewer... no luck. So other people do not waste their time trying to make it work (unless you actually know how) here is what did not work: 1) converted to mdl to check the texture paths. 2) extracted the textures to the right place. (still didnt work) 3) extracted the cloud8x8 texture from war3x.mpq into a folder. (still didnt work) 4) gave up (still didnt work) |
| 12-07-2003, 09:39 PM | #8 |
Hi I was the one who made that model. There is nothing wrong with the model, it might not work with the wc3 viewer I haven't tested it with that one. It might happen that wc3 viewer because the .mdx file is a little different because it's exported with the new art tools and not with Dex that we used when the viewer was made. Just import the model into the map or a mpq. The texture path are: just BurntAncient.blp nothing in front and nothing behind just HangingStuff.blp nothing in front and nothing behind The last texture is a Blizzard texture that I used for the particle effect don't mind about this one. Let me know if you can't make it work at all after reading this post. |
| 12-07-2003, 09:43 PM | #9 |
Edited the first post. (added the model rendering) |
| 12-07-2003, 10:31 PM | #10 |
ah ha... got it to work. like the chaosy firey hand thing... Edit: can we change the color of the particle effect? Edit Edit: There is one slight problem. When I alpha'd out part of the hanging stuff texture, it did not disappear. |
| 12-08-2003, 12:37 AM | #11 |
Okay. Done... well not completely. I'm gonna fix the mouth and the purple stuff is alpha'd out but it is obviously still there. Took 2 hours. You want the BLPs right TheLord? |
| 12-08-2003, 10:37 AM | #12 | |
Ohh sorry I forgot one thing in the material, convert the model into a .mdl and edit the Second material so that it looks like this. Quote:
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| 12-08-2003, 12:23 PM | #13 |
Just to check, we have till Jan 7th right? I'll get onto it :) |
| 12-08-2003, 12:43 PM | #14 |
i've searched the mdl and it seems there is no materials two, or one for that case. Perhaps you could do it for us? and god, i might not even try (but i still will), cause yoda already won .... |
| 12-08-2003, 01:26 PM | #15 |
damn!!! yoda is too good!!! i wish i can win him... but i dun thk so... but i will give a shot |
