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Neat Tomes Demo Demo

12-07-2003, 06:03 PM#1
weaaddar
It's finally done, after racking my brain for hours this weekend, getting around the numerous bugs in the stupid events I have finally finished my demo map which shows off powerup Tomes being used by everyone.

How it works:
If a unit picks up a tome, he recieves a tome that goes in his inventory.
He can "throw" this tome at a hero by left clicking it (theres a custom spell at work), instead of trading it with a hero right clicking it.
The unit can also drop the tome which will cause it to revert to its normal form.

A hero can pick up a tome and recieve a power up like he normally would.


Whats it for?
Tomes when a non-hero with an inventory that can use items pick them up, INSTANTLY CRASH WAR3. My map fixes that problem. and its pretty easy to add too.

What can be expected next version?
If there is one I'll fix all the powering up items (like crown of kings) which also cause the game to crash when a non-hero with an inventory picks them up.

How do I use it?
You need to copy all the triggers in my map, and copy all the variables too. You also need to copy my custom storm bolt ability and my item set.

Whats the practical usage?
I'm not sure, really. But I imagine you can have a situation where its a very dangerous battlefield and you'd rather not risk throwing your badly wounded hero into the gauntlet. Or for a cinematic ala dbz where you want to give somebody a sensu bean.
Check it out.
12-07-2003, 06:09 PM#2
weaaddar
forgot to attach sorry.
12-11-2003, 02:10 PM#3
Xaran Alamas
I haven't tried this yet but good work Weaaddar. it's come a long way from my original map hasn't it?
12-11-2003, 02:19 PM#4
Vexorian
Unfortunnally (=P) I posted a fixed version of it in the originnal thread
12-11-2003, 08:19 PM#5
weaaddar
I'm not sure of the tome of XP fix's if they are required. I did add a solution for the inventory full for a unit that it would simply drop it. (You used the old map from that thread which was 90% done but not complete).

About the tomegive array and the target array are they truly neccesary? I'm sure theres no chance that two people or even more are every going to be throwing arrays at the same instance, and since they rely on Bj variables which are as close to private variables as we can get, they should handle them selves admirably in multiplayer.
12-12-2003, 02:12 PM#6
Vexorian
Well the thing is that with 12 players and a playable map there are a lot (believe me) of chances that it will happen at least once in a game, the thing is that they don't need to be issued the order at the same time, it only requires a unit to be issued the order just in the period it takes for another to anything to throw the tome to the hero.

About me not using your latest file, well sorry, I am going to take a look at it as soon as I get home.

Well they weren't necessary fixes, they were mostly final tweaks.
12-12-2003, 05:11 PM#7
Xaran Alamas
This seems perfect to me though it probably still needs testing in multiplayer but great work guys. I'm glad I started this originally, thanks a lot Weaaddar and Lord Vexorian :D