| 12-07-2003, 09:56 PM | #1 |
Hey there. Is there any way to delete an icon entirely from a spell? Like make it iconless? (Like invisibility or one of the item spells) This would really help me out. Thanks in advance, --TiJiL |
| 12-07-2003, 10:09 PM | #2 |
As far as I know, it's not possible. The icon spells aren't iconless, btw... only some of them... maybe someone here can devise a workaround... post the ability that you want not to have an icon, k? |
| 12-07-2003, 11:42 PM | #3 |
simply set the icon to the square (art - buton position) '0' '0' in the ability editor. its THAT simple. (remove hotkey as well) the aboutn of noobs here has incresed. (n00b as in new person, not as in faggot that knwos nothing) |
| 12-07-2003, 11:54 PM | #4 |
Doing that will force it the icon (or the lack thereof *green box*) into an unoccupied command slot, it's that simple. Ugh, your definition of noob is completely brilliant. </sarcasm> |
| 12-07-2003, 11:56 PM | #5 |
well, that bring me to the question how to make a sbility "vissible" i based a hero-spell on the mask of dead ability ( or item-life steal) on position 2,2 and is was not there emote_sweat |
| 12-08-2003, 12:07 AM | #6 |
No, Earth Fury, you are wrong. As Ferret said, when you try to put it in an occupied slot (0,0 in this case) it will just push it to one that isn't occupied. I need it to not exist. I want, as an example, permanent immolation invisible. And Arohk, what you should do is make your mask of death spell and make a dummy spell to act as the icon. (Take the moon glaive spell, as it does nothing, and use that as the icon.) |
| 12-08-2003, 01:15 AM | #7 |
sending it to 0 0 works for me.... (most of the time) try overwriting attack. you could also try makign a transparent icon |
| 12-08-2003, 02:27 AM | #8 |
Now that I think of it.. This reminds me of a system I was working on to do exactly what are you are trying to do. With one little twist. I was trying to get a single icon to occupy ALL slots, like the minimap start location icon for example (just a white "X") - by making a passive dummy ability that did nothing and had that icon. I had so many problems with it that I scrapped the project. 1. I couldn't use the same ability more than once on a hero, obviously. So I would have had to create at least 7 dummy abilities and make sure that no hero had any of the abilities they were based from. 2. I couldn't figure out an effective way to make SURE the ability was pushed out of the command box by regular hero abilities (sometimes the hero abilities would just be hidden no matter what sequence I put them in, for example if I learned the hero ability first then used triggered chat text commands to add the fake abilties, they would overwrite the hero ability, but not vice versa). The idea was to be able to use ANY ability on the hero without it showing in the command box, because it would be hidden by these dummy abilities that just had the tooltip "Empty command slot" in grey text. It worked great and would have been even better if I could have gotten it to work properly. I'm sure it has some potential, maybe someone could work with it. ;) |
| 12-08-2003, 03:16 AM | #9 |
In-game, take a screenshot. Go into Photoshop. Cut out an empty command slot. Save it. Import it. Assign it. Tada. |
| 12-08-2003, 06:08 PM | #10 |
Hm... it would have to be a passive ability then right? And also with no tooltip, which I have no idea if it's possible :) |
| 12-08-2003, 06:34 PM | #11 | |
Quote:
It doesn't / shouldn't I have those values for both of the abilities used in my selection system and none of them dissappears. The transparent icon is the most workable idea, but you'll still have to make invisible tooltips. If you are going to make an unit that just have its attack and that ability you can change its classification to ward |
| 12-08-2003, 09:38 PM | #12 |
When I make hero abilities of items I get a stupid guy face disabled :( with tooltip missing. |
| 12-08-2003, 09:47 PM | #13 |
Unfortunately, the transparent icon won't really work. It's not so much that I dislike the icon of the spell, but that I dislike it taking up any space. Thanks anyway, guys. |
| 12-08-2003, 10:05 PM | #14 |
then why not overwrite it when u need the slot again? |
| 12-09-2003, 06:14 AM | #15 |
Uhm... Earth-Fury, my old friendly idiot :P, has a point. But ONLY if you are going to use all of your slots for other spells. Now, the problem comes when you don't have an ability of each from the start, but have this "immolation" spell permanent. It'll be placed on 0,0 if all other slots are filled. But if they're not, then that wont work, as many have already stated. Regards Dead-Inside |
