| 09-18-2002, 01:23 PM | #1 |
Is there a way to make the camera Z never go bellow the terrain? I want to make the Z value (height) ever be 256 units (for ex.) above terrain. I tried to use camera - pan camera with interpolated height, but it seems don't work, or it seems not to be what i want :) who knows? |
| 09-18-2002, 03:59 PM | #2 |
ive been trying to play with camera Z alot and never found a way to... Except making a camera that has the Z value you want, then applying that camera before locking it etc..., but i don't think that's what you want. |
| 09-18-2002, 09:59 PM | #3 |
A camera has some values that can be changed through triggers (like, orientation, roll, Angle of attack...), but the value that i want to change is the Z value, and it appears in the camera prop window but not in the editor through triggers... |
| 09-18-2002, 10:02 PM | #4 |
yes i know.... ive been trying to find a workaround but there is none. I'm not sure even JASS can do it... but you should ask weaaddar about that |
| 10-23-2002, 06:57 PM | #5 |
Guest | Haven't tested this, but try: call SetCameraFieldForPlayer(whichPlayer, CAMERA_FIELD_ZOFFSET, z_value, 0) or call CameraSetupSetField(theCam, CAMERA_FIELD_ZOFFSET, z_value, 0) |
| 10-24-2002, 12:45 AM | #6 |
Guest | Edit: nm |
