| 12-09-2003, 07:09 AM | #1 |
How do i change that spell effect tiny icon that appears at the bottom of the units status window like heal, rejuvination, and endurace aura? How do i change that icon? |
| 12-09-2003, 09:06 AM | #2 |
id like to know that too, because it looks so crap when u put a good trigger spell up and its based on say doom, and its got all these good effects and just comes up as doom...i been trying to figure that one out for a long time....dont THINK its possible, but i bet the answer is right under our noses :D |
| 12-09-2003, 10:32 AM | #3 |
It IS possible, but it requires text editing of certain files. They are called Buff icons, search the forum and you will find a couple threads on this particular thing. EDIT: Its in the <RACE>abilityfunc.txt where <race> is the race the spell is from, like orcabilityfunc.txt would be for a spell that is from the orcs. Note: after editing this file you must import it into your map. As for the exact details on how to do it, I can't help you there as I don't know becuase I never had the need to do it. |
| 12-09-2003, 10:56 AM | #4 |
Easy. Buffart = the little icon in the portrait window Bufftip = The "name" of the buff on the hover-text Buffubertip = The description of the buff on the hovertext In the <race>abilityfunc.txt and ALSO the <race>abilitystrings.txt just do a search for the text you are looking for (Doom in your case) and just edit what you need to, once you find it, the rest will become obvious. |
