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Minimap woes

12-09-2003, 02:15 PM#1
FerretDruid
I've got a custom minimap, which is actually a scaled up version of 1/4 of my current map. It was a lot easier to just copy the minimap and put it in mine and it works nicely with one or two little problems.

I have 4 regions that are ultimately identical as far as terrain and camera bounds (I think). But when I shift camera bounds to either of the left 2 regions the minimap gets a white bar on either side, which is really unattractive.

The other prob is that when I shift from one region to the other the minimap "flashes" briefly revealing everything on it. I guess.. this isn't really a terrible problem, but it's kind of annoying ya know? The first problem I really gotta fix though, anyone know what's going on with it?
12-09-2003, 08:04 PM#2
COOLer
Sounds like you might have not engough ram or scewy alpha channels in your mini map try copying and pasting it agin to see if it fixes your problem. More then liky its a trigger probelem please put your code or map up so i can help out.
12-09-2003, 08:20 PM#3
FerretDruid
Would be easier to just post the map, I'll bet the triggers are fine it's something with my regions.. Just can't pinpoint it.

Type -summer, -winter, -spring, -fall to shift between regions.

EDIT: I just noticed the 2 regions I thought were ok actually have white sections on the top/bottom/right sides - it's more subtle though.
12-09-2003, 10:19 PM#4
COOLer
It basicly come from the fact that the regin are not perfect squares thats your probem no clue how to fix the flashing thogh.
12-10-2003, 03:53 PM#5
FerretDruid
Yeah, unfortunately I can't make the regions perfect squares.. Are you sure that is the problem? Maybe there is some workaround... It seems odd that the minimap display would be buggy with the left side regions but not so much on the right side... I am almost positive my regions are the exact same dimensions. (But no idea how to tell for sure)