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Strange bugs using WE Blink!?

09-18-2002, 09:30 PM#1
CrazyGamer
Hi Im making a TD map using WE blink and the goldenurg triggers but ive run into alot of strange bugs and i have no idea how they happen.

1. For some reason whenever im making a flying unit out of something that usually isnt (like giving a peasant the ability to fly) it will become completely invisible. Ive tried changing movement height, models, selection circle height and pretty much everything thing else that might have to do with it. Currently i have changed 1 of the neutral hostile acolytes to a DoTT and given him nearly the excact same stats on everything that i thought might affect it (model used, name editor suffix, required animation names, interface icon, caster upgrade art and a few more things) but he still doesnt have a model.

2. I cant make a tower's shots bounce. I have a good area of effect (full) and the weapon type is set to missile bounce. The number of bounces is set to somewhere between 3 and 10 depending on which tower (tried with both those numbers) and it still doesnt bounce a single time.

3. I also had some problems with range being reduced but now that Ive taken a closer look at it it seems to be based on a combination of view distance (though entire map is visible) and acquisition range.
09-20-2002, 12:48 PM#2
CrazyGamer
Sorry for bumping but i cant continue on my map until i fix these bugs so I'd really like to hear suggestions for what i might be doing wrong. I know that the dissappearing models bug aint just a comp specific thing because ive seen it with several units on both my comps (after saving when i switched to the other comp).
09-20-2002, 01:47 PM#3
exN
1. I think this is a bug, an issue is to get back to standard WE If my memory do not fails me.

2. unit that use abilities must have been upgraded, try this way.
I mean, I create a Wolf or whatever with "bloodlust" : it cannot use this ability before it is upgraded at Spirit Loundge.

Excuse my bad English, I hope I'm clear and you get the point.
Hope this help :)
09-20-2002, 02:54 PM#4
Bl4ck1E
Yep I noticed exact the same problems! :(
09-20-2002, 03:11 PM#5
Guest
1) common problem in WE already, happened in regular too

2) you must add unitmetadata.slk ni the map, but th Blink is alraedy an outdated editor. If you want to know how, contact me through iRc for a more...Desync free manner

3) same as 1), it was common issue in WE. Just set the aquisition range larger as well as range, otherwise it wont cut it
09-21-2002, 04:52 AM#6
dataangel
1) Set it to the flying height you want minus one. Then setup a trig like this:

Event
Unit enters region (playable map area)
Condition
Unit-type of unit is unit that flies
Action
Set flying height of entering unit to current flying height of entering unit + 1.

Now it'll be visible :) AKA, changing the flying height with triggers makes those units visible.

2) Cookie you bastard post it on the forums or release a new version! ;)

3) Make sure you equally up the tower's sight range.