| 12-10-2003, 11:48 AM | #1 |
i want to make a ctf map for tft. it is not a map where u control one sniper or anything else. there r two big bases floating in the sky. both of them have gun turrets and other defence structures. u and your team have a gunboat that also flies through the sky. the gunboat is weaponed with manual controlled turrets and other things so u cant go alone to the enemy base and try to steal the flag. u have to go together, one flies the ship, 3 or 4 shoot with the turrets and some do other funny things like throwing mines/grenades on followers. this sounds cool, i know, and crazy, so i need help with the triggers and other things. i need: - ideas on how to enable the players to enter a ship and move there freely - ideas on how to enable mouse control, when contolling a turret - how to make sm1 control a ship - ... other funny stuff(triggers, ideas) from the members of w3campaigns thnx in advance Morbius |
| 12-10-2003, 09:50 PM | #2 |
I would like to here more about this. I might lend my support then. 1) How will the camera be? 2) How will you make the level essentailly float? 3) Will the you beable to leave the ship? |
| 12-11-2003, 05:55 AM | #3 |
This sounds really cool and all...but it can't be done, not to my knowledge, anyway. Once again, as far as I know, no one has yet been able to find a way to allow units to be on ships in that fashion. Furthermore, to my knowledge (this almost seems to be like a disclaimer =P ), there is no way to do anything with the mouse like that, as far as mouse control goes. In order to do things with the turret like that, you'd have to be able to have a First-person-shooting type of thing, which as you may or may not know, a huge team here at wc3campaigns is trying to create such an engine. I'm pretty sure that they're not even complete yet. Myself and a few others who've done even more difficult (but much better) methods were unable to simulate clouds in place of water without either A) causing major lag (my problem) or B)the clouds looking like garbage (another person's problem). I'm being completely honest when I say that I can hear the sound of enthusiasm in your idea, and the idea is great. The only thing is that there are limits to everything, and unfortunately, these limits won't allow you to go through with most of your idea. If you do happen to find a way, then power to you, my friend. :D |
| 12-11-2003, 06:41 AM | #4 |
If battleship command can be made, so can this. Have one player control the ship itself. Its a good idea to set a variable to that ship. You're going to have to use units as turrets. Once again, set all turret units to a variable. Now, when the ship spawns, set a point variable to the position of the ship (USMWE does this, you can use regions for a similar effect in WE). Have a trigger that looks like this to move your turrets Event- Unit leaves region 100 radius around pointplayerposition Condition- unit is playership Action- move playerturrets to positon of playership Action- move pointplayerposition to position of playership Action- issue order targeting a unit for playerturret to attack playertarget That last action causes the turret to attack the target of the player. You need to set this target with another trigger Event- Unit is issued a command targeting a unit to attack Condition- Owner of unit issued order = turretplayer Event- set playertatget=target of issued order And thats it. |
| 12-11-2003, 04:18 PM | #5 |
To make the sky effect, just have it so that the water tile is replaced with a tile that looks like clouds. To do this, just take the outland tileset and modify the "abyss" tile and place the clouds on it, and viola, a sky tile. You could also go thru and edit all of the water animations pics, changing it to look like clouds appearing and disappearing... Just thought I'd add my two cents here while Im being bored at school... |
| 12-17-2003, 12:02 PM | #6 |
thanx 4 your support! i hadnt started yet with the map but your suggestions sounds good. i am currently working at LotR-TD [unreal] but when i am finished i start doing the map. now my ideas: |-----------| |-----------| |Hangar 1| |Hangar 1| |-----------| |-----------| |Red Base | |Blue Base| |(with flag)| |(with flag)| |------------| |------------| |Hangar 2| |Hangar 2| |-----------| |-----------| -every team has two hangars (1 gunboat in each of them) -u need a small crew to fly a ship (captain, gunner, engineer, etc.) -u can only land on the hangars -u can control your vertical heigth -3 turrets on each gunboat -3rd person view -no mouse control (like ego-shooters) just the standar wc3 control (click->shoot) questions top the community: how to make a unit "enter" a ship? how to control a turret? thnx i advance |
| 01-07-2004, 03:35 PM | #7 |
after some leisure time invested on coding my maps can i now announce my current progress: -3 types (captain: is the only one who fly a ship; gunner: is the only one who control a cannon; carrier: fast moving flag carrier[as the name says]) -all 3 types have different strengths and weaknesses (moving, shooting,...) -2 bases already exist with 2 hangars each -entering and flying a ship is coded and enabled -messages and sounds, when flag is taken -2 modes: carry own flag back or touch it and it will be respawned -shooting on points on surface and air r working to 85%[some bugs] ------------------------------------------------------------------------------- in near future: fully multiplayer playable small quests and eastereggs story [intro sequence] greetings Morbius |
