| 12-10-2003, 04:13 PM | #1 |
Anyone have a table that outlines the cooldowns that are equivalent to the text descriptions? In other words, a cooldown of .5 is described as "Very Fast" but I am not sure what the cutoff is. When does it become "Fast". Anyways, there are 5 text descriptions of firing rates based on cooldown. Is there a table somewhere that is like what I have below except correct? [Edited this table so it is now correct to reduce confusion when people look at this thread later -AZ] Text: Cooldown: Very Fast < 1.0 Fast >= 1.0 and < 1.5 Medium >= 1.5 and < 2.0 Slow >= 2.0 and < 3.0 Very Slow >= 3.0 Thanks -AZ |
| 12-10-2003, 04:14 PM | #2 |
No, there isn't. |
| 12-10-2003, 05:01 PM | #3 |
Yes, there is... And you can change it. If I find the file I'll edit it in this post. EDIT: It is UI\MiscData.txt And this is the item you are looking for... Code:
[InfoPanel] MeleeRangeMax=128 SpeedVerySlow=175 // lower bound, everything below this is "very slow" SpeedSlow=220 SpeedAverage=280 SpeedFast=350 // upper bound, everything above this is "very fast" AttackVerySlow=3 // upper bound, everything above this is "very slow" AttackSlow=2 AttackAverage=1.5 AttackFast=1 // lower bound, everything below this is "very fast" |
| 12-10-2003, 05:54 PM | #4 |
What does the 175, etc... translate into?? Obviously these are not the cooldown times. Do you know what they are? Thanks for the help. This is definitely a step in the right direction. -AZ |
| 12-10-2003, 07:37 PM | #5 |
I'm pretty sure those are the right numbers. 175 is for move speed, not attack. You should notice there are 3 different things in that table - melee range, speed (move speed) and attack (attack speed). It tells the game what to display if the actual values are = or > than the numbers shown. Like any move speed less than 175 will display as "Very Slow" (when you hover mouse over ARMOR TYPE). And attack speed is "Very Fast" if it's less than 1 second cooldown. |
| 12-10-2003, 07:59 PM | #6 |
If you have to, just test it, like have 10 units or so, and have them set out in boundaries with different attack cooldowns. |
| 12-11-2003, 03:31 PM | #7 |
Thanks FerretDruid. I get it now. Sorry about that. I was looking at the wrong part. That is great. Thanks for the info. This is the table I was looking for then: Text: Cooldown: Very Fast < 1.0 Fast >= 1.0 and < 1.5 Medium >= 1.5 and < 2.0 Slow >= 2.0 and < 3.0 Very Slow >= 3.0 -AZ |
