HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Readme

12-10-2003, 08:39 PM#1
Cheesewhizzles
I've added a billion :ggani: models into Wc3 but Clotair's Arthas model with the Ner Zhul's helmet and junk has got me really screwed up. Can som1 give me a quick description on how to install it.
12-10-2003, 09:49 PM#2
Andy
I dont feel like dling it so can u post a screenshot of the readme?
12-10-2003, 10:54 PM#3
Cheesewhizzles
Um...okay, the readme is kinda wierd but here it is

Quote:

########################################################################### README :Clotaire author Date: 1:08:03 Type of model: Arm [ X ] | Equipment [ X ] | Unit [ X ] | Building [ ] Source: http://www.metalplanet.org Animation: Yes [ X ] | Not [ ] Way of the BLP: Textures\ArthaN.blp MDL: Present [ ] | Absent [ X ] Comment: Arthas with Frostmourn and the helmet of NerZhul ############################################################################ MODE D EMPLOYS ARM OR EQUIPMENT: If you want to attach the model to a unit, it been enough to add this action: - action: Special Effect - Create Special Effect One Links Special Effect. Create has special effect attached to (Member where the model must be attached) of (NAME OF the TARGET) using (MODEL OF ZIP).mdx to copy the file of the zip, in the file containing your map and to install with WinMPQ. UNIT: Tools necessary: - UMS 3.6 or superior - Winmpq Under editor UMS: - To open the editor of unit - to modify the model unit chooses, it is enough to change the way of the MDX in the Model line - the way of the new MDX is arbitrary, it must nevertheless leave the root directory of Warcraft 3, Exemple: Units\model\monmodel.mdx - once this change made, record the map. Under Winmpq: - Open the map lately recorded - Move simply by making cliquer/glisser the MDX and the BLP corresponding to the model - At this time Winmpq will require a way of you, enter the same way put the Gardons editor the same example: Units\model \ DO NOT PUT The NAME OF The FILE IN The WAY ############################################################################# . : : http://www.metalplanet.org: : .
12-10-2003, 10:55 PM#4
Cheesewhizzles
Um...okay, the readme is kinda wierd but here it is

Quote:

########################################################################### README :Clotaire author Date: 1:08:03 Type of model: Arm [ X ] | Equipment [ X ] | Unit [ X ] | Building [ ] Source: http://www.metalplanet.org Animation: Yes [ X ] | Not [ ] Way of the BLP: Textures\ArthaN.blp MDL: Present [ ] | Absent [ X ] Comment: Arthas with Frostmourn and the helmet of NerZhul ############################################################################ MODE D EMPLOYS ARM OR EQUIPMENT: If you want to attach the model to a unit, it been enough to add this action: - action: Special Effect - Create Special Effect One Links Special Effect. Create has special effect attached to (Member where the model must be attached) of (NAME OF the TARGET) using (MODEL OF ZIP).mdx to copy the file of the zip, in the file containing your map and to install with WinMPQ. UNIT: Tools necessary: - UMS 3.6 or superior - Winmpq Under editor UMS: - To open the editor of unit - to modify the model unit chooses, it is enough to change the way of the MDX in the Model line - the way of the new MDX is arbitrary, it must nevertheless leave the root directory of Warcraft 3, Exemple: Units\model\monmodel.mdx - once this change made, record the map. Under Winmpq: - Open the map lately recorded - Move simply by making cliquer/glisser the MDX and the BLP corresponding to the model - At this time Winmpq will require a way of you, enter the same way put the Gardons editor the same example: Units\model \ DO NOT PUT The NAME OF The FILE IN The WAY ############################################################################# . : : http://www.metalplanet.org: : .

Sry, misposted, plz delete this.:////
12-11-2003, 12:42 AM#5
Andy
its all good, I merged the threads :D

I was kinda looking for the file paths, just install each into the given path, e.g. Units\w/e\w/e\Clotaire1.mdx (head) Units\w/e\w/e\Clotaire3.mdx (body) etc. etc.
12-11-2003, 12:54 AM#6
Cheesewhizzles
...wut?? okay, thx for the help but i'm confused...emote_confused