| 12-11-2003, 04:42 AM | #1 |
Ok.... i've been through 95% of all hero learns custom ability condition and I've tried using custom text. Whenever i use custom text it says compile error when i save (expression expected at part where i specified skill) Here is an example of my custom text: function Trig_duel_wield_up_Conditions takes nothing returns boolean if ( not ( GetLearnedSkillBJ() == 'A00B:Aamk' ) ) then return false endif return true endfunction function Trig_duel_wield_up_Actions takes nothing returns nothing set udg_Duel_Wield[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))] = true endfunction //=========================================================================== function InitTrig_duel_wield_up takes nothing returns nothing set gg_trg_duel_wield_up = CreateTrigger( ) call TriggerRegisterAnyUnitEventBJ( gg_trg_duel_wield_up, EVENT_PLAYER_HERO_SKILL ) call TriggerAddCondition( gg_trg_duel_wield_up, Condition( function Trig_duel_wield_up_Conditions ) ) call TriggerAddAction( gg_trg_duel_wield_up, function Trig_duel_wield_up_Actions ) endfunction What this trigger means is: Events: hero learns skill Conditions: learned skill equal to <my custom skill based on attribute bonus> Actions: set duel_wield(# of owner of learning hero)= True Help me plz cause this doesn't work :( |
| 12-11-2003, 05:04 AM | #2 | |
Well, I'm only educated in BASIC which is only so similar to JASS, but correct me if I'm wrong. Isn't the syntax of that first function you have there a little off? Quote:
Shouldn't the second return be part of the If statement like this?: function Trig_duel_wield_up_Conditions takes nothing returns boolean if ( not ( GetLearnedSkillBJ() == 'A00B:Aamk' ) ) then return false else return true endif endfunction ______________________________ Because...the way you have it, I think...maybe it only takes the first return in a function...but anyway...the way you have it, wouldn't it return true no matter what? Cuz if it isn't your ability and it returns false but then returns true right afterwards, wouldn't that sort of cancel out your condition? Anyway...maybe I just don't know what I'm talking about...if I do happen to be right then...yay! :ggani: Otherwise...oh well... :( Can't say that I didn't try. |
| 12-11-2003, 05:11 AM | #3 |
The game may not recognize your custom ability as an ability. |
| 12-11-2003, 07:16 AM | #4 | |
Quote:
The error is here : if ( not ( GetLearnedSkillBJ() == 'A00B' ) ) then well you can see the only error is the missing ":Aamk". it's not supposed to be there. |
