| 12-11-2003, 11:32 AM | #1 |
How do you detect that a unit is attacking, not just being attacked. The reason I want to know is I'm trying to form a bullet system, much like the one found in Night of the Living Dead for those who have played that. Any general tips or tricks so as how to accomplish that easiest would be cool. Just on the side, is there a way to see the triggers from a protected map? |
| 12-11-2003, 11:41 AM | #2 |
what you do is the event is unt is attacked. Use attacking unit for the attacking unit. You cant see the triggers of a protected map, and if there is a way people wont say it because the map is protected for a reson. |
| 12-11-2003, 07:36 PM | #3 |
I've tried this. While it does work with the normal attack, it runs into some problems. In using attack ground instead of flat out attacking the enemies, a player would simply beat the system. And I agree with you on the map thing. I didn't really expect a response, but had I gotten one it would have made my job less of a hassle. --- Another question, this one to do with spell editing. How do I get a spell, banish for example, to automatically use itself on the unit that cast it? (Click banish, unit that cast it is banished without you having to target banish) |
| 12-11-2003, 08:24 PM | #4 |
Your right about attack ground getting arround that, simple solution, dont give anything attack ground. You will also run into problems if you try to do this with spells, sure you can have it work if a unit is ordered and use those events, but then there aoe type of things that you might want to stay away from becuase all they will do is complicate. A possible solution that i have for attack ground is use the "unit is issued an order targeting a point" and have the condition be attack ground. I havent tryed it, but it might work for your needs if it does work. I dont think there is any way to make a non-auto-cast spell to auto-cast, i have heard that is is one of those hard coded things. |
| 12-11-2003, 08:45 PM | #5 |
Well, while reading your post I think i figured out how to make it work, having a unit from way far away cast it on the unit and stuff:( While I'm posting, is there a place where I could perhaps ask for ideas for spells? Just ideas, not the actual spells themselves. Making the spells is probably the most fun part:infth: |
