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Mortars and arrows and clip pane, OH MY... (LOTS of problems)

12-12-2003, 04:47 AM#1
FerretDruid
Okay, first. The easy one. How can I set up a camera so I can see an infinitite distance (or at least to camera bounds)? I've tried messing with far clip, but it doesn't change the actual field of view. I want to be able to see from a 3rd person view of a unit all the way to the map boundaries. Yes, I disabled black mask and fog of war - just in case anyone wants to suggest that.

Second, and third, and fourth (until whatever): Auto-cast missile abilities on a mortar cannon. How can I get them to work properly?! I gave a mortar team 3 custom abilities based off the only autocast missile spells I could think of, Cold Arrow, Black Arrow and Searing Arrow. There is just way too many problems that I can't figure out though, Cold Arrow doesn't freeze the target, Black Arrow doesn't spawn a new unit, Searing Arrows just does nothing at all, including damage. The only changes I made were to damage bonuses, durations, and missile homing (and of course missile art, but I tried with normal and it had same problem so that's not the issue). Also - if I set them to autocast, they will fire their appropriate missile art, but if I click the ability and target it, they throw the incorrect missile art (seems to default to either the last missile art used or the first ability in the list, can't figure that one out either). What is up? Ack!

Any help would be appreciated !
12-12-2003, 09:53 AM#2
Freak
1 - Goto camera options, change the Field of View part to a greater number.

Not completly sure if its FoV, cant check right now ';S
12-12-2003, 03:08 PM#3
Panto
I seem to recall that Cold Arrow, Searing Arrow, Black Arrow, and the orb abilities all interfere with each other. That is, it's not like having two of the same root ability, where the buttons overlap, but rather they simply don't seem to work together.

I have no personal experience with this, however, I'm just passing on what I've picked up in the forum.
12-12-2003, 03:36 PM#4
Balthamos
I believe all abilities that add to a unit's attack in the form of a passive spell being cast as they attack, even if they are autocast arrow type abilities, will simply not work with artillery attack units, i.e. mortar teams, catapults, meat wagons etc... but I'm only 90% sure of this with regard to completely passive spell-attack abilities not so sure with autocastarrows but since it's not working for you currently, we could assume the worst...

perhaps you should look for other ways to overcome the situation, triggers might help? if these are heroes that are using the ability...then perhaps there's only a few different units that can be hit? say a quake arena type game? or a snipers map? if so then you only need to add 'unit takes damage events' and check for if the dealing unit has the ability...of course then you'd need to check for the arrow being autocasted....hmm, a pickle if ever I saw one...perhaps you'll have to sacrifice that and just use passive abilities....

either way, goodluck to you.
12-12-2003, 09:23 PM#5
FerretDruid
I figured out the camera problem, but I misworded my first post (in actuality, it wasn't field of view I was trying to change, it was terrain fog). So that's taken care of =) I just set terrain Zfog to like 20000 and there is none anymore.

The missile problem I sort of figured out, but it's still buggy. The issue isn't the different abilities not working with eachother, it's more that they just don't like being on a mortar team for some reason I can't figure out. One important detail I forgot to change, was the combat type (I was using "missile (splash)" and apparently the autocast missile spells only work with a regular "missile" type.) This sucks because I can't have the spells work unless I completely disable splash damage from the unit, which is not going to happen because the style of map I am making pretty much requires splash missiles + attack ground.

Oh well, unless someone can think of a way to get it to work I'll just have to make some triggered spells for it instead.