Here's the newest version of the Obj->Mdx converter!
http://home.insightbb.com/~m.dorothy/ObjToMdx.zip
There's a two new options available now...
1) Add Model To MPQ- Proceed to type in the .obj pathname, and the .mdx filename into the main converter dialog. Click on 'file', 'Add Model To MPQ'. This will bring up a dialog box, type in the .mpq that you want to add the model to, and the pathname to the model INSIDE the .mpq. Then click insert, and the file will be added.
2) Texture Pathname- You can change the texture pathname for the models now. Click on 'Textures', then 'Texture Pathname...'. This will bring up a new dialog box with a 'Pathname' parameter. Type in the pathname to the .blp (it should be something like the default...). Then click 'ok' to set the pathname. The pathname will then be saved into the .mdx when you save the file.
That's it for now, expect particle generators for the next release. =)
Happy moding!
-Fredric