| 12-12-2003, 08:55 PM | #1 |
Hey, im trying to do something, but when i try to do it it doesnt work. Some one said that if i Wait .1 after i tell the Blademaster to move, then play his attack slam animtion, he will play it while he is moving. here is my trigger. It makes 4 blademasters around the target who then move toward the target and jump up to slam him. Thus, the Multistrike. Actions Unit - Order unit2[1] to Move To (Position of target) Animation - Change unit2[1]'s animation speed to 25.00% of its original speed Wait 0.10 seconds Animation - Play unit2[1]'s Attack Slam animation Wait 0.50 seconds Unit - Order unit2[2] to Move To (Position of target) Animation - Change unit2[2]'s animation speed to 25.00% of its original speed Wait 0.10 seconds Animation - Play unit2[2]'s Attack Slam animation Wait 0.50 seconds Unit - Order unit2[3] to Move To (Position of target) Unit - Order unit2[4] to Move To (Position of target) Animation - Change unit2[3]'s animation speed to 25.00% of its original speed Animation - Change unit2[4]'s animation speed to 25.00% of its original speed Wait 0.10 seconds Animation - Play unit2[3]'s Attack Slam animation Animation - Play unit2[4]'s Attack Slam animation Wait 2.00 seconds Thanks a chuck of it. the important part.Whats wrong? |
| 12-12-2003, 08:59 PM | #2 |
That doesn't work. Whoever told you was mis-informed. Sorry. |
| 12-12-2003, 09:54 PM | #3 |
then what do i do>? |
| 12-13-2003, 01:45 AM | #4 |
sry but you cant, it even says so in the play unit animation tirgger, something bout cant be played while unit is moving, same with locking body parts and stuff, maybe if it was continuous, then it would probably show the animation's few fractions of a second animation, this may not make sense but try to figure it out |
| 12-13-2003, 10:57 AM | #5 |
I think you have to play the animation and then wait then move him. Im not sure though. Might want to have it play an animation before the move trigger then an animation after the move so it looks like he made a full motion or watever. :) |
