| 12-12-2003, 09:35 PM | #1 |
Hey guys, I'm trying to create a trigger that if a player types in a message, that the game will give them (and only them) a message back, for a help system. I don't really have anybody to test my map with, and I wanted to know if this type of trigger would work. Code:
blah text
Events
Player - Player 1 (Red) types a chat message containing -blahtext as An exact match
Player - Player 2 (Blue) types a chat message containing -blahtext as An exact match
Player - Player 3 (Teal) types a chat message containing -blahtext as An exact match
Player - Player 4 (Purple) types a chat message containing -blahtext as An exact match
Conditions
Actions
Game - Display to [b](All players matching ((Matching player) Equal to (Triggering player)))[/b] the text: BLAH!The thing I'm worried most about is the code in bold. Should that work correctly? |
| 12-12-2003, 09:46 PM | #2 |
Use Event Reponse - Entering Player To Refer To Such and Such. |
| 12-12-2003, 09:53 PM | #3 | |
Quote:
Wrong. If you READ the event itself it actually says to use Triggering Player. As for it working, works fine for me, I have a very similar trigger in my map. Althought I don't have a "(All players matching ((Matching player) Equal to (Triggering player)))" I have "Player Group(Triggering player)" |
