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Help with an Axe Model

12-12-2003, 11:29 PM#1
Pheonix-IV
ok, i have a simple from scratch axe model thats in .3ds format (one of my friends made it in milkshape) i can import it, and i have an export script that dosnt seem to work, i have 3DS Max 5.1 and the art tools (dunno what they are exactly so i dunno if they work or not) I also have Lith Unwrap. Now i want to turn this axe into a working .mdx with a skin, no animations cause its an axe that i want to use as a attachment weapon. Help is needed!
12-13-2003, 10:56 AM#2
Borric der XIII
The art tools can export your 3ds into an mdx. You export it like an max.
12-13-2003, 10:39 PM#3
Pheonix-IV
i said it before and i said it again, - using 3DSMax 5.1 (Dont think the art tools work for that) and i dont have any clue how to use them.
12-14-2003, 01:30 AM#4
Dragonmaw
export to an .obj file and convert it using biturn

thats what i do
12-14-2003, 02:09 AM#5
Pheonix-IV
whats biturn and where can i find it?
12-14-2003, 02:11 AM#6
Hige
you can find biturn here its a good program for converting and veiwing wc3 stuff link here*http://www.infoceptor.com/files/warcraft3.shtml
12-14-2003, 11:24 AM#7
Borric der XIII
Quote:
Originally posted by Pheonix-IV
i said it before and i said it again, - using 3DSMax 5.1 (Dont think the art tools work for that) and i dont have any clue how to use them.


The art tool work with 3dsmax 5.1. I am using the same version.
12-14-2003, 11:21 PM#8
Pheonix-IV
do they? Thats great, how do i use them?

ok i found the help file but its all confusing, all i want to do is UVMap my Axe and export it so it can work as a weapon attachment, HELP!