| 12-13-2003, 09:55 AM | #1 |
I want artillery damage without attack ground! Is that possible? I guess I can remove the ability with triggers (JASS) if I know which it is... is it one of these and which of them? Aalr Aatk Afir |
| 12-13-2003, 10:07 AM | #2 |
Set weapon type to 'Missile (Splash)' Set 'Enable projectile homing' to false Thats all there is to it. Dont bother with mutilating the abilities. |
| 12-13-2003, 10:26 AM | #3 | |
Quote:
This has the unfortunate side effect of hitting the unit 100% of the time (except under normal miss conditions, such as spell effects or height differences). Artillery misses the target completely if it moves out of a certain range. I am pretty sure that would be the only reason Voi would want to use it specifically... |
| 12-13-2003, 10:28 AM | #4 |
It does? oh damn... that would explain a few random screwups of mine. |
| 12-13-2003, 11:39 AM | #5 |
Missle (splash) will still miss just like the artillery if "Projectile Homing enabled" is set to false. |
| 12-13-2003, 12:04 PM | #6 |
Homing means it follows the target unit like a heatseeking missile and never misses. Whatever the projectile is. Regards Dead-Inside |
| 12-13-2003, 03:57 PM | #7 |
can't u use missile and give it splash damage atributes (u know what i mean) :) like that quillboar rexxar summons, it has splash damage but it has missile attack |
| 12-13-2003, 05:21 PM | #8 |
You could always just set the splash radius to a smaller number. |
| 12-13-2003, 09:31 PM | #9 | |
Quote:
The GRAPHIC will miss, but the ACTUAL MISSILE will still hit the target, just try it out if you don't believe me. (The damage will be reduced, but no matter how far the target travels from the missile impact, it will still take some damage). Artillery will COMPLETELY miss the target, dealing -zero- damage, unless the target is within the AOE of the missile impact. |
| 12-14-2003, 12:41 AM | #10 |
I know this and I checked it out... the only way working is artillery(line). Can I disable attack ground from that with JASS? |
| 12-14-2003, 01:29 AM | #11 |
Damn, well I need exactly the same thing as you Voi. I've got a unit that uses burning oil (which REQUIRES an artillery attack to work) and I don't want it to attack ground because that messes everything up for me. If you do figure it out, please let me know how you did it. |
| 12-14-2003, 02:45 AM | #12 |
Well, hate to tell you this, but its not one of the 3 you listed... Aalr = Alarm Aatk = Attack Afir = On Fire Other abilities that I know of: AEpa - Poison Arrows , Hero Ability AEbu - Build (Night Elf) AGbu - Build (Naga) AHbu - Build (Human) ANbu - Build (Neutral) AObu - Build (Orc) ARal - Rally AUbu - Build (Undead) Afih - On Fire (Human) Afin - On Fire (Night Elf) Afio - On Fire (Orc) Afiu - On Fire (Undead) Aloc - Locust Amov - Move Atdp - Drop Pilot Atlp - Load Pilot Attu - Tank Turret But no Attack Ground... Sorry. :( |
| 12-14-2003, 03:30 AM | #13 |
No that should work if you set it to homing to false. |
| 12-14-2003, 06:27 AM | #14 |
Attack ground seems to be attached to the attack ability; removing attack removes attack ground. I think your best bet would be to either create a trigger that stops any attack ground orders, or to see if you can push the attack ground icon off the screen... |
| 12-14-2003, 03:30 PM | #15 |
So want a building to beable to miss but not have a seige attack? Just set homing to false and make it missle (splash) then set the radius becuase if you have 0 for it, it will never hit the unit if it moves a inch. |
