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Attack ground

12-13-2003, 09:55 AM#1
Voi
I want artillery damage without attack ground!
Is that possible?

I guess I can remove the ability with triggers (JASS) if I know which it is... is it one of these and which of them?

Aalr
Aatk
Afir
12-13-2003, 10:07 AM#2
th15
Set weapon type to 'Missile (Splash)'

Set 'Enable projectile homing' to false

Thats all there is to it. Dont bother with mutilating the abilities.
12-13-2003, 10:26 AM#3
FerretDruid
Quote:
Set weapon type to 'Missile (Splash)'

This has the unfortunate side effect of hitting the unit 100% of the time (except under normal miss conditions, such as spell effects or height differences). Artillery misses the target completely if it moves out of a certain range. I am pretty sure that would be the only reason Voi would want to use it specifically...
12-13-2003, 10:28 AM#4
th15
It does? oh damn... that would explain a few random screwups of mine.
12-13-2003, 11:39 AM#5
AllPainful
Missle (splash) will still miss just like the artillery if "Projectile Homing enabled" is set to false.
12-13-2003, 12:04 PM#6
Dead-Inside
Homing means it follows the target unit like a heatseeking missile and never misses. Whatever the projectile is.

Regards
Dead-Inside
12-13-2003, 03:57 PM#7
Shark
can't u use missile and give it splash damage atributes (u know what i mean) :)

like that quillboar rexxar summons, it has splash damage but it has missile attack
12-13-2003, 05:21 PM#8
MaliceDR
You could always just set the splash radius to a smaller number.
12-13-2003, 09:31 PM#9
FerretDruid
Quote:
Missle (splash) will still miss just like the artillery if "Projectile Homing enabled" is set to false.

The GRAPHIC will miss, but the ACTUAL MISSILE will still hit the target, just try it out if you don't believe me. (The damage will be reduced, but no matter how far the target travels from the missile impact, it will still take some damage).

Artillery will COMPLETELY miss the target, dealing -zero- damage, unless the target is within the AOE of the missile impact.
12-14-2003, 12:41 AM#10
Voi
I know this and I checked it out... the only way working is artillery(line). Can I disable attack ground from that with JASS?
12-14-2003, 01:29 AM#11
th15
Damn, well I need exactly the same thing as you Voi. I've got a unit that uses burning oil (which REQUIRES an artillery attack to work) and I don't want it to attack ground because that messes everything up for me.

If you do figure it out, please let me know how you did it.
12-14-2003, 02:45 AM#12
AllPainful
Well, hate to tell you this, but its not one of the 3 you listed...

Aalr = Alarm
Aatk = Attack
Afir = On Fire

Other abilities that I know of:

AEpa - Poison Arrows , Hero Ability
AEbu - Build (Night Elf)
AGbu - Build (Naga)
AHbu - Build (Human)
ANbu - Build (Neutral)
AObu - Build (Orc)
ARal - Rally
AUbu - Build (Undead)
Afih - On Fire (Human)
Afin - On Fire (Night Elf)
Afio - On Fire (Orc)
Afiu - On Fire (Undead)
Aloc - Locust
Amov - Move
Atdp - Drop Pilot
Atlp - Load Pilot
Attu - Tank Turret

But no Attack Ground... Sorry. :(

12-14-2003, 03:30 AM#13
Acid Phix
No that should work if you set it to homing to false.
12-14-2003, 06:27 AM#14
Newhydra
Attack ground seems to be attached to the attack ability; removing attack removes attack ground. I think your best bet would be to either create a trigger that stops any attack ground orders, or to see if you can push the attack ground icon off the screen...
12-14-2003, 03:30 PM#15
Acid Phix
So want a building to beable to miss but not have a seige attack? Just set homing to false and make it missle (splash) then set the radius becuase if you have 0 for it, it will never hit the unit if it moves a inch.