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Problem with Move Orders (Not Guard Position Problem)

12-13-2003, 02:32 PM#1
Extrarius
Ok, so I've disabled guard positions for the player that I'm ordering around to prevent problems, but it seems like that didn't help. I'm trying to make a modification of taunt that lures monsters with no attack around (because monster lure didn't work). I have it all working, in that it selects enemy units in an area and tells them to move to the caster point, but for some reason only the first unit to get there stays. The others turn around almost as soon as they hit the target point as if they had guard positions, but that can't be the problem because some other move orders on the same units work fine. It might have something to do with them all being ordered to the same spot, maybe they can't get to the point since the first one there covers it up and thus give up on pathing? But that still doesn't explain why they go back to where they started.

Any ideas?
12-13-2003, 02:50 PM#2
Shark
maybe it's u'r triggers....try adding all those units into a unit group and do:
unit group - pick every unit in unit group [ group ] and do actions
unit - order (picked unit) to do blah blah...

about the returning problem....maybe it's the same like running away from creeps, if they're set to camp and neutral, maybe that's why they return to their previous "guarding posts" :)

try experimenting with that....
12-13-2003, 04:58 PM#3
AllPainful
Turning off guard position for the player does NOTHING for units created AFTER you turned it off.

When you create a new unit, you must "AI- Disable guard position for last created unit" otherwise they will still use their guard positions.