| 12-14-2003, 12:52 AM | #1 |
i made a rope bridge which isnt as wide as the normal birdge, so when i replace the model, it still acts like its the size of the normal bidge, so the units will walk in the water next to it, dunno what i can do to fix it |
| 12-14-2003, 01:28 AM | #2 |
Sounds like you need to edit the collision data for the bridge. If that doesn't work you can always use triggers to enforce the boundry |
| 12-14-2003, 01:32 AM | #3 |
how do i edit the collision data, im not to great with the world editor so some help with that would be nice, i dont know how to do triggers either so thats not much of an option lol |
| 12-16-2003, 01:14 PM | #4 |
Forget what he said, you need a pathing map. A pathing map is a small .tga image (say, 32x32 points) composed of different colors, each representing certain area that certain units can/cannot cross. Extract a pathing map for some other bridge and check how those things are made, I can't really give you much else of advice. Then save tga file, import it in WE (don't change it to blp!) and use it as pathing in your model. Voila. |
| 12-16-2003, 09:44 PM | #5 |
thx, ill try to figure it out later (just got really sick last night) |
