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replacing bridges

12-14-2003, 12:52 AM#1
Ninja_House
i made a rope bridge which isnt as wide as the normal birdge, so when i replace the model, it still acts like its the size of the normal bidge, so the units will walk in the water next to it, dunno what i can do to fix it
12-14-2003, 01:28 AM#2
Dragonmaw
Sounds like you need to edit the collision data for the bridge. If that doesn't work you can always use triggers to enforce the boundry
12-14-2003, 01:32 AM#3
Ninja_House
how do i edit the collision data, im not to great with the world editor so some help with that would be nice, i dont know how to do triggers either so thats not much of an option lol
12-16-2003, 01:14 PM#4
tufy
Forget what he said, you need a pathing map. A pathing map is a small .tga image (say, 32x32 points) composed of different colors, each representing certain area that certain units can/cannot cross. Extract a pathing map for some other bridge and check how those things are made, I can't really give you much else of advice. Then save tga file, import it in WE (don't change it to blp!) and use it as pathing in your model. Voila.
12-16-2003, 09:44 PM#5
Ninja_House
thx, ill try to figure it out later (just got really sick last night)